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Yoru
Duelist

Yoru

Japanese native Yoru rips holes straight through reality to infiltrate enemy lines unseen. Using deception and aggression in equal measure, he gets the drop on each target before they know where to look.

Abilities

C

FAKEOUT

EQUIP an echo that transforms into a mirror image of Yoru when activated. FIRE to instantly activate the mirror image and send it forward. ALT FIRE to place an inactive echo. USE to transform an inactive echo into a mirror image and send it forward. Mirror images explode in a Blinding flash when destroyed by enemies.

Bought with credits at the start of a round, and lost when you die.

Q

BLINDSIDE

EQUIP to rip an unstable dimensional fragment from reality. FIRE to throw the fragment, activating a flash that winds up once it collides with a hard surface.

Bought with credits at the start of a round, and lost when you die.

E

GATECRASH

EQUIP a rift tether FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

DIMENSIONAL DRIFT

EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Duelist does

Duelists are the entry fraggers. Their kits are built to take space and win opening duels, and they carry self-sufficient escape or engage tools so they can enter a site first.

Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.

How Yoru’s kit is bought

Two of Yoru’s abilities are bought with credits each round and lost on death. GATECRASH is the signature ability, so it’s free every round. DIMENSIONAL DRIFT is the ultimate and can’t be bought at all — it charges through play.

Yoru FAQ

What role is Yoru in VALORANT?

Yoru is a Duelist. Duelists are the entry fraggers. Their kits are built to take space and win opening duels, and they carry self-sufficient escape or engage tools so they can enter a site first.

What is Yoru's ultimate?

Yoru's ultimate is DIMENSIONAL DRIFT, bound to X. EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside. REACTIVATE to exit Yoru's dimension early. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Yoru's signature ability?

GATECRASH, bound to E. EQUIP a rift tether FIRE to send the tether forward. ALT FIRE to place a stationary tether. ACTIVATE to teleport to the tether's location. USE to trigger a fake teleport. GATECRASH resets a charge every two kills.

How many abilities does Yoru have?

Yoru has 4 abilities in total: FAKEOUT, BLINDSIDE, GATECRASH, DIMENSIONAL DRIFT.

Behind the scenes

Development codename
Stealth
Role
Duelist
Abilities
4

Riot builds each agent under an internal codename before the character exists — Yoru was developed as “Stealth”. The codenames survive in the game files long after release.

Playing Yoru

Yoru has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Yoru can do — not just what gun you hold.

The habit that separates good duelists from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Duelists