When did VALORANT come out?
VALORANT launched publicly on June 2, 2020 on Windows, after a closed beta that spring. Everything below — the beta window, every act since, the console launch — is dated from the game's own season files rather than reconstructed.
VALORANT has been out for
—
- PC launch
- June 2, 2020
- Closed beta opened
- April 6, 2020
- Console launch
- June 14, 2024
The closed beta came first
The closed beta ran from April 6, 2020 to May 29, 2020 — 53 days. Access was granted through Twitch drops rather than sign-ups, which meant watching VALORANT streams for a chance at an invite, and it turned the beta into one of the most-watched events the platform had seen.
That distribution choice did more for the game's launch than the beta itself did. Tying entry to viewership meant the audience assembled before the playerbase did, and the game arrived in June already having an established competitive scene watching it.
The beta was not a demo of a finished game. Agents were rebalanced heavily during it, the economy was reworked, and several things players now treat as fundamental — including how much a full buy costs — settled during those weeks rather than before them.
There is a small discrepancy worth flagging: the game's own files date the first act's asset to June 1, 2020, while the public launch was June 2, 2020. Both are correct. The act asset goes live before the servers open to everyone, which is why a file-derived date and a press-release date differ by a day.
Every platform, and when it arrived
VALORANT launched as a Windows-only game and has expanded carefully since. The full picture as it stands:
- Windows PC — at launch
- The original and still the primary platform. It requires the Riot Client and Riot's Vanguard anti-cheat, which runs at kernel level and is the reason the game does not run under emulation or on unsupported systems.
- PlayStation 5 and Xbox Series X|S — 2024
- The console version arrived four years after PC, first in a limited beta and then generally. It is a separate playerbase: there is no crossplay between console and PC, because aim assist and mouse input cannot share a competitive queue fairly.
- Mobile — announced, not released
- Riot announced a mobile version early in the game's life and has shown it publicly in some regions, but there is no global release. Anything presenting a firm worldwide date is guessing.
- macOS — not supported
- There is no Mac version and no supported workaround. Vanguard requires Windows kernel access, which rules out every virtualisation and compatibility layer, including Boot Camp on Apple silicon.
- Linux and Steam Deck — not supported
- Same reason. Proton and Wine cannot satisfy Vanguard's requirements, and Riot has been explicit that this is deliberate rather than a gap waiting to be filled.
The Mac situation comes up often enough that it has its own page — can you play VALORANT on Maccovers the workarounds people try and why none of them work.
Every act since launch (39 in total)
The complete competitive calendar, grouped by the episode or year span each act belonged to. These are the dates in the game's season assets, so the historical rows are exact rather than reconstructed from patch notes — which is where most published timelines get their numbers, and why they drift.
V26
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT VI | October 14, 2026 | January 6, 2027 | 84 |
| ACT V | August 19, 2026 | October 14, 2026 | 56 |
| ACT IV | June 24, 2026 | August 19, 2026 | 56 |
| ACT III | April 29, 2026 | June 24, 2026 | 56 |
| ACT II | March 18, 2026 | April 29, 2026 | 42 |
| ACT I | January 7, 2026 | March 18, 2026 | 70 |
V25
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT VI | October 15, 2025 | January 7, 2026 | 84 |
| ACT V | August 20, 2025 | October 15, 2025 | 56 |
| ACT IV | June 25, 2025 | August 20, 2025 | 56 |
| ACT III | April 30, 2025 | June 25, 2025 | 56 |
| ACT II | March 5, 2025 | April 30, 2025 | 56 |
| ACT I | January 8, 2025 | March 5, 2025 | 56 |
EPISODE 9
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | October 23, 2024 | January 8, 2025 | 77 |
| ACT II | August 28, 2024 | October 23, 2024 | 56 |
| ACT I | June 26, 2024 | August 28, 2024 | 63 |
EPISODE 8
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | April 30, 2024 | June 26, 2024 | 57 |
| ACT II | March 5, 2024 | April 30, 2024 | 56 |
| ACT I | January 9, 2024 | March 5, 2024 | 56 |
EPISODE 7
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | October 31, 2023 | January 9, 2024 | 70 |
| ACT II | August 29, 2023 | October 31, 2023 | 63 |
| ACT I | June 27, 2023 | August 29, 2023 | 63 |
EPISODE 6
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | April 25, 2023 | June 27, 2023 | 63 |
| ACT II | March 7, 2023 | April 25, 2023 | 49 |
| ACT I | January 10, 2023 | March 7, 2023 | 56 |
EPISODE 5
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | October 18, 2022 | January 10, 2023 | 84 |
| ACT II | August 23, 2022 | October 18, 2022 | 56 |
| ACT I | June 21, 2022 | August 23, 2022 | 63 |
EPISODE 4
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | April 26, 2022 | June 21, 2022 | 56 |
| ACT II | March 1, 2022 | April 26, 2022 | 56 |
| ACT I | January 11, 2022 | March 1, 2022 | 49 |
EPISODE 3
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | November 2, 2021 | January 11, 2022 | 70 |
| ACT II | September 8, 2021 | November 2, 2021 | 55 |
| ACT I | June 22, 2021 | September 8, 2021 | 78 |
EPISODE 2
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | April 27, 2021 | June 22, 2021 | 56 |
| ACT II | March 2, 2021 | April 27, 2021 | 56 |
| ACT I | January 12, 2021 | March 2, 2021 | 49 |
EPISODE 1
| Act | Started | Ended | Days |
|---|---|---|---|
| ACT III | October 13, 2020 | January 12, 2021 | 91 |
| ACT II | August 4, 2020 | October 13, 2020 | 70 |
| ACT I | June 1, 2020 | August 4, 2020 | 64 |
For the act running right now and when it ends, the act countdowntracks it live and updates twice a day.
Which agents were there at launch
5 agents shipped with the game. Those launch agents were Sova, Phoenix, Brimstone, Sage, Jett, and the roster now stands at 29 — so the overwhelming majority of the cast arrived after release.
You can see the difference in how they play. The launch agents have comparatively simple kits — a smoke, a flash, a heal, a recon dart — because they had to teach the game as well as be played in it. The agents added since lean far more heavily on conditional and setup-dependent abilities, which is only reasonable once the audience already understands the fundamentals.
Riot has never published individual agent release dates in the game files. The season assets date acts precisely, but agents carry an empty release field, which is why agent-by-agent timelines elsewhere are assembled from patch notes rather than read from the game — and why we do not print one here rather than guess at it.
The current roster, with every ability, is on the agents page.
How much the game has grown since launch
The clearest way to see the distance between the 2020 game and the current one is to count what shipped then against what exists now. VALORANT launched with 5 agents; there are 29 today, so more than four fifths of the cast has been added since release.
The cosmetic catalogue has grown further than anything else. There are now 1,348 weapon skins across 209 bundles, which is the part of the game that has expanded fastest — unsurprisingly, since it is the part that funds a free-to-play title.
The competitive surface has grown much more conservatively. There are 12 maps in the competitive pool and 19 weapons, and the weapon list in particular is close to unchanged since launch. That restraint is deliberate: every new gun has to be balanced against every existing one, and a tactical shooter's economy stops working if the arsenal keeps expanding.
Maps are the interesting case in between. Riot adds them steadily and also removes them, rotating maps out of the competitive pool rather than letting it grow indefinitely, which is why the number of maps in the game and the number in the ranked rotation are not the same thing.
Episodes and year spans, in order
Acts sit inside a larger container, and that container has changed shape over the game's life. Each row is one of those spans, with how many acts it held and how long it ran in total.
| Episode | Acts | Ran | Total days |
|---|---|---|---|
| V26 | 6 | January 7, 2026 — January 6, 2027 | 364 |
| V25 | 6 | January 8, 2025 — January 7, 2026 | 364 |
| EPISODE 9 | 3 | June 26, 2024 — January 8, 2025 | 196 |
| EPISODE 8 | 3 | January 9, 2024 — June 26, 2024 | 169 |
| EPISODE 7 | 3 | June 27, 2023 — January 9, 2024 | 196 |
| EPISODE 6 | 3 | January 10, 2023 — June 27, 2023 | 168 |
| EPISODE 5 | 3 | June 21, 2022 — January 10, 2023 | 203 |
| EPISODE 4 | 3 | January 11, 2022 — June 21, 2022 | 161 |
| EPISODE 3 | 3 | June 22, 2021 — January 11, 2022 | 203 |
| EPISODE 2 | 3 | January 12, 2021 — June 22, 2021 | 161 |
| EPISODE 1 | 3 | June 1, 2020 — January 12, 2021 | 225 |
The pattern is visible in the numbers: the early episodes are a tidy three acts each, and the later spans are not. That is the calendar restructure showing up in the data rather than in an announcement, and it is the reason act numbering can look inconsistent when you compare an old guide against a current one.
What VALORANT arrived into
The timing mattered as much as the game. VALORANT launched in June 2020, into a year when a great many people were at home and looking for something to play with friends, and into a tactical shooter market that had been effectively uncontested for the best part of a decade.
Counter-Strike had held that space almost alone. VALORANT's pitch was that genre's economy and precision combined with abilities from a hero shooter, which sounded to many people at the time like it would satisfy neither audience. The bet was that the two could be balanced against each other rather than diluting one another.
The other half of the pitch was infrastructure. Riot committed to 128-tick servers and a kernel-level anti-cheat from day one, both direct responses to long-standing complaints in the genre. Vanguard remains the most contested decision the game has made, and it is also the reason the platform list above is as short as it is.
Five years on, the structural choices have held. The economy, the round format and the act cycle are recognisably the same as at launch, and the changes since have been additive — more agents, more maps, more modes — rather than corrective.
The 12 maps, and how the pool changes
Every map currently in the game. VALORANT launched with a much smaller set and has added to it steadily since, while also rotating maps out — which is the part people miss when they count.
Maps leave the competitive rotation without leaving the game. A map pulled from ranked usually stays available in unrated and custom games, sometimes returning to the rotation later after changes. That is why the number of maps that exist and the number you can be matched onto in competitive are different figures, and why a map you remember can vanish from ranked without ever being deleted.
The reasoning is that a competitive pool has to stay small enough to learn. Every map carries its own callouts, its own utility lineups and its own timings, and a pool that grew without limit would make preparation impossible for anyone not playing full time. Rotation keeps the learning load roughly constant as the map count rises.
The modes have grown too
At launch the game was essentially one thing: a five-versus-five, thirteen-round match with an economy. Unrated was there from the start, and ranked competitive arrived shortly afterwards once Riot had enough data to seed a ladder.
Everything else has been added since. Deathmatch gave players a way to warm up aim without the round structure. Spike Rush compressed the format into something that finishes in under ten minutes. Team Deathmatch and Swiftplay came later still, both aimed at the same problem — that a full match is a forty-minute commitment and not everybody has forty minutes.
Premier is the most substantial addition, and it is a different kind of thing entirely: a structured team competition with a season, a schedule and a route into the official esports pyramid. It exists because the gap between ranked solo queue and professional play had nothing in it.
Alongside those, Riot runs limited-time modes that appear for a period and then leave. They rotate rather than accumulate, which keeps the mode list from growing to the point where the queues split the playerbase too thinly to matchmake well.
Why published VALORANT dates disagree
If you compare release dates and act dates across sites, you will find they differ, sometimes by several days. There are three separate reasons, and it is worth knowing which is which.
The first is time zones. Riot's season assets are stamped in UTC, and a site publishing in local time will move a date by a day in either direction. The second is the asset-versus-announcement gap covered above: files go live before servers do. The third, and the largest, is that most timelines are reconstructed by reading patch notes and counting forward, which accumulates error the further back you go.
This page takes its dates from the season assets directly and states them in UTC, which sidesteps the third problem entirely and makes the first two explicit rather than silent. Where the files and the public record genuinely disagree, both are shown. The data behind it is re-read twice a day, so a date here does not go stale between edits the way a hand-maintained timeline does — which is the other quiet source of error in published VALORANT chronologies, and the hardest one to spot from the outside.
The competitive scene arrived almost immediately
One of the more unusual things about VALORANT's release is how quickly organised competition followed it. Most games take years to build an esports ecosystem; VALORANT had third-party tournaments running within weeks of launch, largely because the audience assembled during the closed beta was already a competitive one.
Riot formalised that into an official circuit the following year, with regional leagues feeding international events and an annual championship at the top. The structure has been reorganised more than once since — partnered teams, regional leagues and the route from open qualifiers have all changed shape — but the annual rhythm of regional play building to a world championship has held throughout.
That scene is the reason a lot of the data on this site exists. Professional players publish their settings and crosshair codes, which is what makes them comparable across a playerbase, and the competitive calendar is what gives the act cycle its significance beyond a rank reset.
If you came here from a professional match, our pro settings databasehas the settings and crosshairs of several hundred of them.
Common questions
When did VALORANT come out?
VALORANT launched on June 2, 2020 for Windows PC, following a closed beta earlier that year. It reached PlayStation 5 and Xbox Series X|S in 2024.
How old is VALORANT?
It launched on June 2, 2020, so its age is counted from there. The counter at the top of this page works it out live rather than from a figure typed in at build time.
When was the VALORANT closed beta?
It ran from April 6, 2020 to May 29, 2020, a window of 53 days. Access came through Twitch drops rather than sign-ups, which is why it drew such large viewing figures.
When did VALORANT come out on console?
The console release came in 2024, around June 14, 2024, for PlayStation 5 and Xbox Series X|S. There is no crossplay with PC, since aim assist and mouse aim cannot share a competitive queue fairly.
Who made VALORANT?
Riot Games, the studio behind League of Legends. It was their first tactical shooter and their first major departure from the genre they had built the company on.
Which agents were in VALORANT at launch?
5 of the current 29: Sova, Phoenix, Brimstone, Sage, Jett. Their kits are noticeably simpler than the agents added since, because they had to teach the game as well as be played in it.
How many acts has VALORANT had?
39 acts carry published dates in the game files, running from launch to the present. The median length is 56 days, and all of them are listed above with exact dates.
Has VALORANT always been free?
Yes. It launched free-to-play and has stayed that way. Everything sold is cosmetic — skins, cards, sprays and buddies — and no purchase affects gameplay in any respect.
Is there a VALORANT mobile release date?
Not a global one. Riot announced a mobile version and has shown it publicly in some regions, but there is no worldwide launch date, and any specific date circulating is speculation rather than an announcement.
How did people get into the closed beta?
Through Twitch drops. You linked your Riot account to Twitch and watched VALORANT streams for a chance at an invite, which made viewership itself the entry mechanism and drove record numbers on the platform.
How many maps does VALORANT have?
There are 12 maps in the competitive pool. Riot rotates maps in and out rather than letting the pool grow without limit, so the number in the game and the number in ranked rotation are not always the same.
How many skins are in VALORANT?
1,348 weapon skins across 209 bundles, and the catalogue grows every act. Skins are purely cosmetic — none of them changes damage, accuracy or any other statistic.
Is there crossplay between PC and console?
No. Console and PC players are kept in separate queues because aim assist and mouse aim cannot be balanced against each other in a competitive setting. Console players can play with each other across PlayStation and Xbox.
When is VALORANT's anniversary?
June 2, 2020 is the launch date, so the anniversary falls on that day each year. Riot has historically marked it with in-game events, though there is no guarantee of one in any given year.
Did closed beta progress carry over to launch?
No. Accounts were reset when the game launched, so ranks, levels and unlocks earned during the beta did not survive. Riot did award an exclusive card and title to beta participants, which is the only thing that carried across, and it is still the easiest way to spot someone who played before release.
Why did VALORANT launch in June 2020?
Riot has not given a single reason beyond readiness, but the timing put it into a year when a great many people were at home and looking for something to play together. The closed beta had also built an audience the game could launch straight into rather than having to gather afterwards.
Is VALORANT still being updated?
Yes, on a regular patch cadence tied to the act cycle. New agents, maps and balance changes ship throughout an act rather than only at the boundaries, and the game's data files change often enough that this site re-reads them twice a day.