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Is VALORANT on console?

Yes on PlayStation 5 and Xbox Series X|S. No on PS4, Xbox One, Nintendo Switch, Steam, Mac, Linux and Steam Deck. One requirement explains almost all of those noes, and it is not the one people expect.

Every platform, at a glance

PlatformAvailableDetail
PlayStation 5YesFull release since 2024, free to play, with its own console-only queues.
Xbox Series X|SYesReleased alongside PS5, and matched against PlayStation players.
PlayStation 4NoNot supported. The console version targets current-generation hardware only, largely to hold the frame rates a tactical shooter needs.
Xbox OneNoNot supported, for the same reason as PS4. There has been no indication this will change.
Nintendo SwitchNoNo version, announced or otherwise. The hardware is a long way below what the console build targets.
SteamNoRiot distributes through its own client only. VALORANT has never been on Steam and there is no sign of that changing.
Windows PCYesThe original and primary platform, via the Riot Client.
macOSNoNo version and no supported workaround — Vanguard needs Windows kernel access that macOS does not grant.
LinuxNoSame reason. Proton and Wine cannot satisfy Vanguard, and Riot has said this is deliberate.
Steam DeckNoIt runs Linux, so it inherits the same block. The hardware could handle the game comfortably; the anti-cheat is what stops it.
MobileNoAnnounced and shown in some regions, but no global release and no firm worldwide date.

Why so many platforms are a no

Vanguard, the anti-cheat, explains most of the list. It runs at kernel level on Windows — deeper than an ordinary application, with visibility into what else is running on the machine. That is what makes it effective, and it is also what makes it impossible to port.

macOS and Linux do not grant that kind of access to third-party software, by design. So there is no Mac build, no Linux build, and no Steam Deck build, and no compatibility layer can bridge the gap: Proton can translate the game's calls, but it cannot give Vanguard privileges the operating system refuses to hand out. Riot has been explicit that this is a deliberate trade rather than a gap they intend to close.

Consoles work for the opposite reason. A console is a closed system where the platform holder controls what runs, so the cheating problem Vanguard exists to solve is largely handled by the hardware itself. That is why VALORANT can exist on PS5 and Xbox without Vanguard and cannot exist on Linux with it.

PS4, Xbox One and Switch are a different kind of no. They are not blocked by anti-cheat; they simply are not fast enough for what the game demands. A tactical shooter is far more sensitive to frame rate consistency than most genres, and the console build targets high, stable frame rates rather than merely running.

Crossplay: what plays with what

Console players are matched with other console players, across PlayStation and Xbox. So a PS5 player and an Xbox Series X player can queue together and against each other without difficulty.

Console and PC are kept apart. That is not a technical limitation but a competitive one: controller aim assist and mouse aim cannot be balanced against one another in a game decided by precision, and any attempt to mix them makes one input clearly correct.

Your account and its cosmetics carry across, though. Sign in with the same Riot account and your skins, agents and progress are there — it is the matchmaking that is separated, not the account.

The full crossplay picture, including party restrictions, is on our crossplay page.

How the console version differs

It is the same game rather than a cut-down one, but several things had to change for a controller:

Aim assist exists, and is tuned conservatively
There is assistance, as there must be with a stick, but it is deliberately weaker than in most console shooters. VALORANT's time-to-kill is short enough that strong assist would decide fights on its own.
Movement had to be rebuilt for a stick
Counter-strafing — stopping precisely before you shoot — is fundamental on PC and awkward on a stick. The console version adjusts how that works so the skill still exists without demanding keyboard precision.
Comms lean on the ping system
Typing is impractical on a controller, so callouts route through a more developed ping wheel. In practice console comms are more structured and less conversational than PC ones.
The interface was redesigned, not scaled
The buy menu, agent select and settings are laid out for a controller and a screen viewed from further away, rather than being the PC interface shrunk to fit.
Content and patches are shared
Agents, maps, skins and balance changes land on both, so the console version does not run behind. The act calendar is the same one.

If you are choosing between them

The competitive ceiling is higher on PC, and that is not a matter of preference — mouse aim is more precise, and the professional scene is entirely PC-based. If your intent is to climb as far as you can or to follow the game competitively, PC is the version the game is designed around.

Console is the better choice if that is the hardware you have. It is a full, current, well-supported version rather than a port, the queues are healthy, and you are matched only against other controller players — so the input disadvantage against mouse users never arises. The one thing to know is that skills do not transfer cleanly in either direction, so treating them as separate games is closer to the truth than treating them as one.

If you are going the PC route, our download size guidecovers what it needs in space and hardware.

Common questions

Is VALORANT on console?

Yes, on PlayStation 5 and Xbox Series X|S, free to play, since 2024. It is not on PS4, Xbox One or Nintendo Switch.

Is VALORANT on PS5?

Yes. It is a full release with its own console queues, and it shares content and patches with the PC version.

Is VALORANT on PS4?

No, and there is no indication it will be. The console version targets current-generation hardware because a tactical shooter needs frame rates the older consoles cannot hold.

Is VALORANT on Xbox?

On Xbox Series X and Series S, yes. Not on Xbox One. Xbox players are matched with PlayStation players.

Is VALORANT on Nintendo Switch?

No, and no version has been announced. The hardware sits well below what the console build targets.

Is VALORANT on Steam?

No. Riot distributes exclusively through its own client, and has never published VALORANT on Steam.

Is there crossplay between console and PC?

No. Console players play with console players across PlayStation and Xbox; PC is separate, because aim assist and mouse aim cannot be balanced fairly against each other.

Does progress carry between PC and console?

Yes. Sign in with the same Riot account and your skins, agents and progress are there. Only matchmaking is separated, not the account.

Does VALORANT console have aim assist?

Yes, but deliberately weaker than most console shooters. The game's short time-to-kill means strong assist would decide duels by itself.

Is VALORANT on mobile?

Not globally. A mobile version has been announced and shown in some regions, but there is no worldwide release and no firm date.

Is VALORANT free on console?

Yes, the same as on PC. No console subscription is needed to play it either, since it is a free-to-play title.

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