VALORANT sensitivity converter
Move your aim between games without losing your muscle memory. Every conversion here is exact — each game rotates a fixed number of degrees per mouse count, so the maths is a ratio rather than an estimate.
Which games can be converted exactly
These titles all turn a fixed number of degrees per mouse count, independent of field of view, so converting between any pair of them is exact:
- VALORANT
- Counter-Strike 2
- CS:GO
- Apex Legends
- Overwatch 2
- Team Fortress 2
- Quake Live
Deliberately missing: Fortnite, Rainbow Six Siege and Call of Duty. Those scale turn speed with field of view or apply a non-linear curve, so no single multiplier converts them honestly — any site publishing one number for them is rounding off a real problem.
Common questions
How do you convert CS2 sensitivity to VALORANT?
Multiply your CS2 sensitivity by 0.3142 — or equivalently divide by 3.18. CS2 turns 0.022° per mouse count at sensitivity 1 and VALORANT turns 0.07°, so the ratio between them is fixed and the conversion is exact, not an approximation.
What is cm/360 and why does it matter more than sensitivity?
It's how many centimetres of mousepad you need to drag to turn a full circle. Raw sensitivity numbers mean nothing across games because each one scales differently, but cm/360 measures the actual physical movement — so if two setups share a cm/360, they genuinely feel the same.
What is eDPI?
Effective DPI: your mouse DPI multiplied by your in-game sensitivity. It's a useful way to compare two players' settings within the same game, since it cancels out the fact that one might run 400 DPI at high sens and the other 1600 DPI at low sens. It is not comparable across different games.
Should I keep the same sensitivity when I switch games?
Match your cm/360 rather than your sensitivity number. Your muscle memory is built on physical distance — how far your hand travels to turn a given amount — so preserving that is what makes a new game feel immediately familiar.