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VALORANT chat commands

The keys are not where most people expect and the game never points them out, which is why this is one of the most searched things about a game people have already installed.

The keys

Enter — team chat
Opens chat to your team only. This is the default, so anything you type after pressing Enter is seen by your four teammates and nobody else.
Shift + Enter — all chat
Opens chat to everyone in the match, both teams. This is the one people are looking for, and the shift is the reason they cannot find it.
Ctrl + Enter — party chat
Talks to the party you queued with, across the whole session — including in the lobby and between matches, where team chat does not exist yet.
Escape — close chat
Closes the chat box without sending. Worth knowing because an open chat box swallows your movement keys, which is how people die standing still.
Up arrow — repeat
Recalls your last message so you can resend or edit it, which saves retyping a callout that nobody read the first time.

Why all chat is behind a modifier

Team chat is the default because it is what you want ninety-nine times in a hundred. Callouts, buy requests and rotations are all team-only information, and a game that made all chat the default would leak that constantly.

The consequence is that all chat feels hidden. It is not — it is one modifier away — but nothing in the interface indicates it exists, so players discover it by being told rather than by exploring.

Party chat is the third case and the least understood. It persists outside a match, which is why it is the one to use for coordinating with friends between games rather than team chat, which does not exist until a match starts.

Commands worth knowing

/remake
Calls a remake vote when a teammate has failed to connect. It works in the opening rounds only, and it is the manual route when the vote prompt does not appear on its own.
/party join, /party leave
Joins or leaves a party by name. Rarely needed with the interface available, and useful when a party invite has gone missing.
/mute, /unmute
Mutes a player by name rather than hunting for them in the scoreboard. Muting removes their text and voice for you only, and does not stop them hearing team callouts.
/invite
Invites a player to your party by Riot ID. The full ID including the tagline is required, which is the usual reason it appears not to work.
/enter
Enters a queue you have been invited to. Largely superseded by the interface, and it still works.
/all
Sends the message to everyone, as an alternative to Shift + Enter. Useful if you have already opened team chat and do not want to close it and reopen with the modifier.
/team
Forces the message to team chat. Worth knowing precisely because all chat is one keystroke away from team chat — this is the explicit way to be certain which one you are in.

All chat is the one to think about

Anything in all chat is read by five opponents, and it is the single most common route into a report. Riot's behaviour systems act on chat logs, and a match that ends in a report is one where somebody typed something in the heat of a round they would not have said afterwards. Muting costs nothing and cannot be regretted.

Voice, and why text still matters

Voice carries more per second and text carries more reliably. A callout typed mid-round is read by four people whether or not their voice is muted, whether or not they speak your language well, and whether or not somebody else is already talking over the channel.

The practical split most teams settle on is voice for live callouts and text for anything that survives the round — a buy plan, a strategy for the next few rounds, or the note that somebody is saving. Text also leaves a record, which is why anything you would not want reviewed later belongs in neither.

Party voice is separate from team voice and stays with your party across matches. Push-to-talk is worth setting even if you intend to use open mic, because the one time you need to mute yourself quickly is the one time the menu is unreachable.

Muting is the underused half

Text and voice mute separately, and both can be applied per player from the scoreboard mid-match. Muting someone does not stop them hearing your callouts, so it costs the team nothing — which makes it strictly better than arguing, and considerably better than typing something that ends up in a report.

All chat only exists in a match

In the lobby, in agent select and on the range there is no all chat, because there is no opposing team to talk to yet. Party chat is the only channel that works everywhere, which is why it is the one to use for organising with friends before a game starts — a point people usually discover by typing into a void.

Common questions

How do you talk in all chat in VALORANT?

Shift + Enter opens all chat. Enter on its own opens team chat, which is the default and the reason all chat is hard to find.

What is the difference between team chat and party chat?

Team chat reaches the four players on your team in the current match. Party chat reaches the people you queued with and persists between matches, including in menus where team chat does not exist.

How do you open chat in VALORANT?

Press Enter. That opens team chat by default; add Shift for all chat or Ctrl for party chat. Escape closes the box without sending.

Can you turn chat off entirely?

Yes. Text and voice can both be disabled in the settings, and individual players can be muted from the scoreboard or with /mute. Muting someone does not stop them receiving your callouts.

Why do my movement keys stop working?

The chat box is open and swallowing them. Press Escape. This is the most common cause of standing still and dying for no apparent reason.

Does VALORANT have chat filters?

Yes, and it is on by default. It masks flagged words rather than blocking messages, and it can be turned off in settings — the behaviour systems still act on what was typed either way.

What is the /all command in VALORANT?

It sends your message to everyone in the match, the same as Shift + Enter. It is useful when the chat box is already open in team mode and you would rather not close and reopen it.

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