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Hush
Duelist

Hush

Chinese operative Hush uses her telekinesis to close the most classified cases. Fighting with precision and finesse, she redirects her combat utility in midair to disrupt and displace the enemy team before suspending them helplessly for the killing blow.

Abilities

C

Flow

INSTANTLY create an anchor. If Hush is in the air, briefly levitate in place. After a delay, propel towards it.

Bought with credits at the start of a round, and lost when you die.

Q

Flashbulb

EQUIP <whitebold>Flashbulb</>. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, <debuffred>flashing</> all players looking at it.

Bought with credits at the start of a round, and lost when you die.

E

Displacement

EQUIP <whitebold>Displacement</>. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, <debuffred>pulling</> all players towards the center and <debuffred>concussing</> them if they collide with any surface or another player. Resets every two kills.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Suspension

INSTANTLY prepare <whitebold>Suspension</>. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, <debuffred>levitating</> all players.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

Passive

Telekinesis

Hush can pick up weapons, the Spike, and INTERACT with switches from an increased range.

Always active. It costs nothing and can't be bought, lost or charged.

What a Duelist does

Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.

How Hush's abilities are bought

Two of Hush's abilities are bought with credits each round and lost on death. Displacement is the signature ability, so it's free every round, and Suspension is the ultimate — it can't be bought at all, it charges through play.

Hush also has a passive, Telekinesis, which is always active and costs nothing.

Hush FAQ

What role is Hush in VALORANT?

Hush is a Duelist. Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.

What is Hush's ultimate?

Hush's ultimate is Suspension, bound to X. INSTANTLY prepare <whitebold>Suspension</>. FIRE to send it forward, steering with your crosshair. REACTIVATE or press FIRE again to detonate, <debuffred>levitating</> all players.

What is Hush's signature ability?

Displacement. EQUIP <whitebold>Displacement</>. FIRE to throw. ALT FIRE to prepare it instead. REACTIVATE to direct it towards your crosshair. Explodes on any surface or after a delay, <debuffred>pulling</> all players towards the center and <debuffred>concussing</> them if they collide with any surface or another player. Resets every two kills.

How many abilities does Hush have?

Hush has 5 abilities in total: Flow, Flashbulb, Displacement, Suspension, Telekinesis.

Was Hush in VALORANT at launch?

No, Hush was added after release — only 5 of the current agents shipped with the game at launch.

Is Hush free to play?

Hush has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.

Which agents are Duelists?

There are 9 in the Duelist role: Hush, Raze, Phoenix, Iso, Neon, Yoru, Waylay, Reyna, Jett. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.

What Hush's abilities cost

Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.

C · Flow
Bought with credits each round
Q · Flashbulb
Bought with credits each round
E · Displacement
Free every round, on a cooldown
X · Suspension
Charged through play, never bought
Telekinesis
Always active, no cost

Where Hush sits in the roster

Hush was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.

During development Hush went by the internal codename Paprika, which is the name that still appears in the game files.

There are 30 playable agents in total, 9 of them in the Duelist role.

More agents in the Duelist role

The other 8 agents who fill the Duelist role. If you like how Hush plays, these are the closest thing to a lateral move — same job on the team, different tools.

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