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Phoenix
Duelist

Phoenix

Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he's rushing in to fight on his own terms.

Abilities

C

Blaze

EQUIP <whitebold>Blaze</>. FIRE to send forward a vision-blocking <whitebold>fire</> wall that deals <debuffred>damage</> to all players. HOLD FIRE to steer towards your crosshair.

Bought with credits at the start of a round, and lost when you die.

Q

Hot Hands

EQUIP <whitebold>Hot Hands</>. FIRE to throw. ALT FIRE to lob. On landing, create a <whitebold>fire</> zone that deals <debuffred>damage</> to all players.

Bought with credits at the start of a round, and lost when you die.

E

Curveball

EQUIP a <whitebold>Curveball</>. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, <debuffred>flashing</> all players looking at it. Resets every two kills.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Run it Back

INSTANTLY place a marker at your location. Upon taking <debuffred>lethal damage</> or when <whitebold>Run it Back</> expires, return to the marker with full health and the amount of armor you had when the ability was activated.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

Passive

Inner Fire

Phoenix <teal>heals</> while standing in his own <whitebold>fire</> instead of taking damage.

Always active. It costs nothing and can't be bought, lost or charged.

What a Duelist does

Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.

How Phoenix's abilities are bought

Two of Phoenix's abilities are bought with credits each round and lost on death. Curveball is the signature ability, so it's free every round, and Run it Back is the ultimate — it can't be bought at all, it charges through play.

Phoenix also has a passive, Inner Fire, which is always active and costs nothing.

Phoenix FAQ

What role is Phoenix in VALORANT?

Phoenix is a Duelist. Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.

What is Phoenix's ultimate?

Phoenix's ultimate is Run it Back, bound to X. INSTANTLY place a marker at your location. Upon taking <debuffred>lethal damage</> or when <whitebold>Run it Back</> expires, return to the marker with full health and the amount of armor you had when the ability was activated.

What is Phoenix's signature ability?

Curveball. EQUIP a <whitebold>Curveball</>. FIRE to curve left, ALT FIRE to curve right. After a delay, explode, <debuffred>flashing</> all players looking at it. Resets every two kills.

How many abilities does Phoenix have?

Phoenix has 5 abilities in total: Blaze, Hot Hands, Curveball, Run it Back, Inner Fire.

Was Phoenix in VALORANT at launch?

Yes. Phoenix is one of the 5 agents that shipped with the game, alongside the rest of the original roster.

Is Phoenix free to play?

Phoenix has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.

Which agents are Duelists?

There are 9 in the Duelist role: Phoenix, Raze, Hush, Iso, Neon, Yoru, Waylay, Reyna, Jett. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.

Phoenix in professional play

How often professional teams actually pick Phoenix, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.

7.2%
Pick rate
52.2%
Win rate
1.05
K/D
1,316
Times picked

Where Phoenix gets picked

MapPick rateWin rateTimes picked
Pearl13.5%49.7%191
Haven13.4%51.4%420
Ascent10.8%52.5%276
Fracture7.8%57.1%77
Sunset6.4%47.7%65
Summit5.5%62.5%40
Breeze5.3%54.2%131
Split3.1%55.4%83
Lotus1%42.4%33

Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.

What Phoenix's abilities cost

Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.

C · Blaze
Bought with credits each round
Q · Hot Hands
Bought with credits each round
E · Curveball
Free every round, on a cooldown
X · Run it Back
Charged through play, never bought
Inner Fire
Always active, no cost

Where Phoenix sits in the roster

Phoenix is one of the 5 agents that shipped with VALORANT at launch, which is why the kit is comparatively simple — the later additions are the ones with the more conditional abilities.

During development Phoenix went by the internal codename Phoenix, which is the name that still appears in the game files.

There are 30 playable agents in total, 9 of them in the Duelist role.

More agents in the Duelist role

The other 8 agents who fill the Duelist role. If you like how Phoenix plays, these are the closest thing to a lateral move — same job on the team, different tools.

How Phoenix’s abilities interact

Interactions involving Phoenix, from either side — what their abilities do to other agents’ utility, and what other agents can do to theirs.

Phoenix Run It Back cannot affect Sage Resurrection

Phoenix's ultimate returns him to where it started rather than leaving a body, so there is nothing for Sage to revive. Using the ultimate removes the possibility of being resurrected.

All ability interactions →

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