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Raze
Duelist

Raze

Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of "boom."

Abilities

C

Boom Bot

EQUIP a Boom Bot. FIRE will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.

Bought with credits at the start of a round, and lost when you die.

Q

Blast Pack

INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, moving anything hit and dealing damage if fully armed.

Bought with credits at the start of a round, and lost when you die.

E

Paint Shells

EQUIP a cluster grenade. FIRE to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. ALT FIRE to lob. Paint Shells charge resets every two kills.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Showstopper

EQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Duelist does

Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.

How Raze's abilities are bought

Two of Raze's abilities are bought with credits each round and lost on death. Paint Shells is the signature ability, so it's free every round, and Showstopper is the ultimate — it can't be bought at all, it charges through play.

Raze FAQ

What role is Raze in VALORANT?

Raze is a Duelist. Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.

What is Raze's ultimate?

Raze's ultimate is Showstopper, bound to X. EQUIP a rocket launcher. FIRE to shoot a rocket that does massive area damage on contact with anything.

What is Raze's signature ability?

Paint Shells. EQUIP a cluster grenade. FIRE to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. ALT FIRE to lob. Paint Shells charge resets every two kills.

How many abilities does Raze have?

Raze has 4 abilities in total: Boom Bot, Blast Pack, Paint Shells, Showstopper.

Was Raze in VALORANT at launch?

No. Raze was added after release — only 5 of the current agents shipped with the game at launch.

Is Raze free to play?

Raze has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.

Which agents are Duelists?

There are 8 in the Duelist role: Raze, Phoenix, Iso, Neon, Yoru, Waylay, Reyna, Jett. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.

Raze in professional play

How often professional teams actually pick Raze, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.

5.2%
Pick rate
48.5%
Win rate
1.03
K/D
948
Times picked

Where Raze gets picked

MapPick rateWin rateTimes picked
Lotus15.5%51.7%489
Split12.5%45.1%337
Fracture6.9%48.5%68

Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.

What Raze's abilities cost

Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.

C · Boom Bot
Bought with credits each round
Q · Blast Pack
Bought with credits each round
E · Paint Shells
Free every round, on a cooldown
X · Showstopper
Charged through play, never bought

Where Raze sits in the roster

Raze was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.

During development Raze went by the internal codename Clay, which is the name that still appears in the game files.

There are 29 playable agents in total, 8 of them in the Duelist role.

More agents in the Duelist role

The other 7 agents who fill the Duelist role. If you like how Raze plays, these are the closest thing to a lateral move — same job on the team, different tools.

How Raze’s abilities interact

Interactions involving Raze, from either side — what their abilities do to other agents’ utility, and what other agents can do to theirs.

Raze Paint Shells destroys Killjoy Turret

The turret has modest health and the cluster grenade's repeated blasts comfortably exceed it. This is the standard answer to a turret holding an angle you need.

Raze Blast Pack destroys Cypher Trapwire

A satchel's explosion breaks trips in range. Cheaper than walking into one, and it clears the entrance without announcing exactly where you are the way triggering the trip does.

Sage Barrier Orb blocks Raze Boom Bot

The bot treats the wall as geometry and cannot path through it. It will bump and turn rather than break through — walling the choke defeats the scout entirely.

All ability interactions →

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