Contingency
EQUIP <whitebold>Contingency</>. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall.
Bought with credits at the start of a round, and lost when you die.

Chinese fixer for hire Iso falls into a flow state to dismantle the opposition. Reconfiguring ambient energy into bulletproof protection, he advances with focus towards his next duel to the death.
EQUIP <whitebold>Contingency</>. FIRE to push forward an indestructible vision-blocking wall. ALT FIRE for a slower wall.
Bought with credits at the start of a round, and lost when you die.
EQUIP an <whitebold>Undercut</>. FIRE to send it forward. Applies <debuffred>suppress</> and <debuffred>vulnerable</> to all players.
Bought with credits at the start of a round, and lost when you die.
INSTANTLY channel <whitebold>Focus</>. Gain a shield that blocks one instance of damage.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP <whitebold>Kill Contract</>. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel <whitebold>Focus</> at the start of a duel.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
While <whitebold>Focused</>, reload faster and spawn destructible energy orbs from dead enemies Iso has damaged or killed. When an energy orb is shot, grant a shield that blocks one instance of damage and refresh <whitebold>Focus</>.
Always active. It costs nothing and can't be bought, lost or charged.
Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.
Two of Iso's abilities are bought with credits each round and lost on death. Double Tap is the signature ability, so it's free every round, and Kill Contract is the ultimate — it can't be bought at all, it charges through play.
Iso also has a passive, Focus, which is always active and costs nothing.
Iso is a Duelist. Entry fraggers. Their kits are built to take space and win the opening duel, with self-sufficient tools to engage or escape.
Iso's ultimate is Kill Contract, bound to X. EQUIP <whitebold>Kill Contract</>. FIRE to send forward a zone that pulls you and the first enemy hit into a duel. Channel <whitebold>Focus</> at the start of a duel.
Double Tap. INSTANTLY channel <whitebold>Focus</>. Gain a shield that blocks one instance of damage.
Iso has 5 abilities in total: Contingency, Undercut, Double Tap, Kill Contract, Focus.
No, Iso was added after release — only 5 of the current agents shipped with the game at launch.
Iso has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 9 in the Duelist role: Iso, Raze, Hush, Phoenix, Neon, Yoru, Waylay, Reyna, Jett. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Iso was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Iso went by the internal codename Sequoia, which is the name that still appears in the game files.
There are 30 playable agents in total, 9 of them in the Duelist role.
The other 8 agents who fill the Duelist role. If you like how Iso plays, these are the closest thing to a lateral move — same job on the team, different tools.