Bandit
On the Bandit, one headshot kills through a heavy shield, and 4 body shots kill through a heavy shield.
Shots to kill and time to kill
Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.
0–10m152 head · 39 body · 33 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 1 | 0.00s | 3 | 0.39s | 4 |
| Light shield | 1 | 0.00s | 4 | 0.59s | 4 |
| Heavy shield | 1 | 0.00s | 4 | 0.59s | 5 |
10–30m128 head · 39 body · 33 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 1 | 0.00s | 3 | 0.39s | 4 |
| Light shield | 1 | 0.00s | 4 | 0.59s | 4 |
| Heavy shield | 2 | 0.20s | 4 | 0.59s | 5 |
30–50m112 head · 34 body · 28 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 1 | 0.00s | 3 | 0.39s | 4 |
| Light shield | 2 | 0.20s | 4 | 0.59s | 5 |
| Heavy shield | 2 | 0.20s | 5 | 0.78s | 6 |
The Bandit loses damage past 10m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.
Handling
All 5 Bandit skins
Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.
Bandit FAQ
How many shots does the Bandit take to kill?
Through a heavy shield, 1 headshot or 4 body shots. Against an unshielded opponent it's 1 to the head or 3 to the body.
Does the Bandit one-shot headshot?
Only up to 10m. Past that, headshot damage drops to 112, which no longer kills through a heavy shield — you need a second shot.
How much does the Bandit cost?
600 credits. It sits in the Sidearms section of the buy menu.
Can the Bandit shoot through walls?
Its wall penetration is rated Medium. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.