Classic
On the Classic, it takes 2 headshots to kill even without shields, and 6 body shots kill through a heavy shield.
Shots to kill and time to kill
Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.
0–30m78 head · 26 body · 22.1 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 2 | 0.15s | 4 | 0.44s | 5 |
| Light shield | 2 | 0.15s | 5 | 0.59s | 6 |
| Heavy shield | 2 | 0.15s | 6 | 0.74s | 7 |
Between 0 and 30 metres nothing kills in one shot, shielded or not — 78 to the head is short of the 150 a heavy shield leaves you needing. Body shots take 6 through a heavy shield at this range.
30–50m66 head · 22 body · 18.7 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 2 | 0.15s | 5 | 0.59s | 6 |
| Light shield | 2 | 0.15s | 6 | 0.74s | 7 |
| Heavy shield | 3 | 0.30s | 7 | 0.89s | 9 |
Between 30 and 50 metres nothing kills in one shot, shielded or not — 66 to the head is short of the 150 a heavy shield leaves you needing. Body shots take 7 through a heavy shield at this range.
The Classic loses damage past 30m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.
Handling
How it compares to the other Sidearms
All 6 Sidearms side by side, at point-blank range. The Classic row is highlighted. Damage falls off with distance on most guns, so these are the best-case numbers — the per-range tables above are the full picture.
| Weapon | Cost | Head | Body | Fire rate | Mag | Body shots to kill |
|---|---|---|---|---|---|---|
| Frenzy | 450 | 78 | 26 | 10 | 15 | 6 |
| Classic | — | 78 | 26 | 6.75 | 12 | 6 |
| Bandit | 600 | 152 | 39 | 5.1 | 8 | 4 |
| Ghost | 500 | 105 | 30 | 6.75 | 13 | 5 |
| Sheriff | 800 | 159.5 | 55 | 4 | 6 | 3 |
| Shorty | 300 | 22 | 11 | 3 | 2 | 14 |
Body shots to kill assumes a heavy shield, which puts an opponent on 150 effective health. Cost is in credits from the buy menu.
Classic vs Frenzy
Neither the Classic nor the Frenzy kills a heavy-shielded opponent with one headshot, so the comparison comes down to fire rate and cost: 6.75 rounds per second at 0 credits against 10 at 450.
All 198 Classic skins
Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.
| Tier | Skins at this tier | Standard tier price |
|---|---|---|
| Exclusive | 146 | — |
| Select | 29 | 875 VP |
| Deluxe | 13 | 1,275 VP |
| Premium | 10 | 1,775 VP |
Standard single-skin prices for each tier. Most Classic skins are sold inside a bundle rather than on their own, and bundle pricing sits below the sum of its parts — so treat these as the ceiling, not the receipt.
Classic FAQ
How many shots does the Classic take to kill?
Through a heavy shield, 2 headshots or 6 body shots. Against an unshielded opponent it is 2 to the head or 4 to the body.
Does the Classic one-shot headshot?
Not through a heavy shield. Headshot damage is 78, and a heavy shield puts an opponent on 150 effective health.
How much does the Classic cost?
The Classic has no credit cost — it is available every round.
Can the Classic shoot through walls?
Its wall penetration is rated Low. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.