VALDB.GG
Frenzy

Frenzy

Sidearms450 creds53 skins

On the Frenzy, it takes 2 headshots to kill even without shields, and 6 body shots kill through a heavy shield.

Shots to kill and time to kill

Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.

020m78 head · 26 body · 22.1 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.10s40.30s5
Light shield20.10s50.40s6
Heavy shield20.10s60.50s7

Between 0 and 20 metres nothing kills in one shot, shielded or not — 78 to the head is short of the 150 a heavy shield leaves you needing. Body shots take 6 through a heavy shield at this range.

2050m63 head · 21 body · 17.85 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.10s50.40s6
Light shield20.10s60.50s8
Heavy shield30.20s80.70s9

Between 20 and 50 metres nothing kills in one shot, shielded or not — 63 to the head is short of the 150 a heavy shield leaves you needing. Body shots take 8 through a heavy shield at this range.

The Frenzy loses damage past 20m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.

Handling

Fire rate10 rounds/sec
Magazine15 rounds
Reload1.5s
Equip1s
Run speed0.85×
Wall penetrationLow
First bullet accuracy0.65

What a Frenzy buy actually costs

The Frenzy is 450 credits on its own, but nobody buys a gun on its own. Adding armour is what turns it into a real loadout, and these are the shield prices straight from the buy menu.

LoadoutShieldTotal
Frenzy + Light ArmorAbsorbs 66% of total damage taken. Breaks after it has absorbed 25 damage.400850
Frenzy + Regen ShieldAbsorbs 100% of total damage taken. Regenerates after it has absorbed damage. Has a total regeneration pool of 50.6501,100
Frenzy + Heavy ArmorAbsorbs 66% of total damage taken. Breaks after it has absorbed 50 damage.1,0001,450

Abilities are on top of these figures and vary by agent, so treat the totals as the floor for a full buy rather than the final number. Heavy armour is what the kill tables above assume — it is the difference between 100 effective health and 150.

How it compares to the other Sidearms

All 6 Sidearms side by side, at point-blank range. The Frenzy row is highlighted. Damage falls off with distance on most guns, so these are the best-case numbers — the per-range tables above are the full picture.

WeaponCostHeadBodyFire rateMagBody shots to kill
Frenzy450782610156
Classic78266.75126
Bandit600152395.184
Ghost500105306.75135
Sheriff800159.555463
Shorty30022113214

Body shots to kill assumes a heavy shield, which puts an opponent on 150 effective health. Cost is in credits from the buy menu.

Frenzy vs Classic

Neither the Frenzy nor the Classic kills a heavy-shielded opponent with one headshot, so the comparison comes down to fire rate and cost: 10 rounds per second at 450 credits against 6.75 at 0.

All 53 Frenzy skins

Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.

TierSkins at this tierStandard tier price
Select24875 VP
Deluxe171,275 VP
Premium81,775 VP
Exclusive3
Ultra12,475 VP

Standard single-skin prices for each tier. Most Frenzy skins are sold inside a bundle rather than on their own, and bundle pricing sits below the sum of its parts — so treat these as the ceiling, not the receipt.

Frenzy FAQ

How many shots does the Frenzy take to kill?

Through a heavy shield, 2 headshots or 6 body shots. Against an unshielded opponent it is 2 to the head or 4 to the body.

Does the Frenzy one-shot headshot?

Not through a heavy shield. Headshot damage is 78, and a heavy shield puts an opponent on 150 effective health.

How much does the Frenzy cost?

450 credits. It sits in the Sidearms section of the buy menu.

Can the Frenzy shoot through walls?

Its wall penetration is rated Low. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.

Next