Shorty
On the Shorty, it takes 5 headshots to kill even without shields, and 14 body shots kill through a heavy shield.
Shots to kill and time to kill
Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.
0–7m22 head · 11 body · 9.35 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 5 | 1.33s | 10 | 3.00s | 11 |
| Light shield | 6 | 1.67s | 12 | 3.67s | 14 |
| Heavy shield | 7 | 2.00s | 14 | 4.33s | 17 |
7–15m12 head · 6 body · 5.1 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 9 | 2.67s | 17 | 5.33s | 20 |
| Light shield | 11 | 3.33s | 21 | 6.67s | 25 |
| Heavy shield | 13 | 4.00s | 25 | 8.00s | 30 |
15–50m6 head · 3 body · 2.5500002 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 17 | 5.33s | 34 | 11.00s | 40 |
| Light shield | 21 | 6.67s | 42 | 13.67s | 50 |
| Heavy shield | 25 | 8.00s | 50 | 16.33s | 59 |
The Shorty loses damage past 7m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.
Handling
All 38 Shorty skins
Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.
Shorty FAQ
How many shots does the Shorty take to kill?
Through a heavy shield, 7 headshots or 14 body shots. Against an unshielded opponent it's 5 to the head or 10 to the body.
Does the Shorty one-shot headshot?
Not through a heavy shield. Headshot damage is 22, and a heavy shield puts an opponent on 150 effective health.
How much does the Shorty cost?
300 credits. It sits in the Sidearms section of the buy menu.
Can the Shorty shoot through walls?
Its wall penetration is rated Low. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.