VALORANT Patch 12.08
Released 28 April 2026 during ACT II. Introducing Skirmish: Ascension, new map rotation, and the return of Premier
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
It’s Ash again! Patch 12.08 is bringing you an exciting new update to Skirmish called Skirmish: Ascension as well as another map rotation. Here’s the TLDR;
- Skirmish: Ascension - a new, experimental ranked experience with its own competitive leaderboard on our FTW site
- Ascent is in, Bind is out
- [PC only] Premier is back!
- More bug fixes
MAP UPDATES
- Map Pool Updates
- BIND is OUT of the Competitive and Deathmatch queues.
MODES UPDATES
- NEW LIMITED TIME MODE
- We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds in 1v1 or 2v2 . Compete on the FTW ranked ladder to earn rewards and prove you are better. Available for Act 3.
- Waylay (Refract)
- Chamber (Rendezvous)
- Cypher (Cyber Cage)
- Omen (Shrouded Step)
- Phoenix (Curve Ball)
- Yoru (Clone)
- Iso (Contingency)
- Sage (Barrier Orb)
- Raze (Blast Pack)
- Vyse (Arc Rose)
- KAY/O (Flash/Drive)
- Breach (Flashpoint)
- Veto (Crosscut)
- Staged Weapons
- Rounds 5-8: Low-tier rifles (Guardian, Bulldog)
- Round 9+: Vandal and Phantom
- Queues
- Round Structure
- FTW Ranked Ladder
- Separate leaderboards for 1v1 and 2v2, tracked independently
- Rank Tiers
- Bronze: 700
- Silver: 1100
- Gold: 1500
- Platinum: 1800
- Diamond: 2100
- Ascendant: 2400
- Immortal: 2700
- Radiant: Top 100
- Rewards
- Trade Me player card: Complete 15 Skirmish: Ascension matches
- Titles awarded by highest rank achieved on either ladder
- Skirmish Expert: Diamond to Immortal
- Skirmish Legend: Radiant
- LEAVING LIMITED TIME MODES
- Knockout is heading out. Thanks for playing!
BUG FIXES
- Agent
- Fixed a bug where Veto’s Chokehold could detect enemies behind rotating doors on Lotus.
- Fixed a bug where KAY/O’s ability VFX were not appearing if used right after KAY/O casts NULL/cmd .
- Fixed a bug where Neon’s High Gear slide was not playing SFX for moving across different surface types.
- Fixed a bug where Tejo’s agent select animation would sometimes cut off the smoke from the explosion.
- Fixed a bug where Gekko’s Dizzy would only target an enemy if their head was visible.
- Fixed a bug where during Dimensional Drift Yoru could not see invisible abilities like Vyse’s Shear or Cypher’s Trapwire even if he was close enough to them.
- These are new fixes in Patch 12.08.
- Fixed a bug where players resurrected by Sage inside of Viper’s Decaying abilities would not gain Decay.
- Fixed a bug where Tejo’s Armageddon would sometimes cast targeting spawn instead of the intended location.
PREMIER UPDATES UPDATES
- Welcome to Stage V26A3! Matches start on May 6.
- Playoffs now take place across multiple days.
- Teams that advance from the first round return on June 21 for their next matchup.
- Make sure to check the schedule in the client for round start times for your zone!
BUG FIXES
- General
- Fixed an issue where trying to exit the client while a replay was paused wasn’t working
KNOWN ISSUES
- Modes
- Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies