Snake Bite
EQUIP <whitebold>Snake Bite</>. FIRE to launch. On landing, create a zone that grants <debuffred>vulnerable</> and deals low <debuffred>damage</> to all players.
Bought with credits at the start of a round, and lost when you die.

The American Chemist, Viper deploys an array of poisonous chemical devices to control the battlefield and choke the enemy's vision. If the toxins don't kill her prey, her mindgames surely will.
EQUIP <whitebold>Snake Bite</>. FIRE to launch. On landing, create a zone that grants <debuffred>vulnerable</> and deals low <debuffred>damage</> to all players.
Bought with credits at the start of a round, and lost when you die.
EQUIP <whitebold>Poison Cloud</>. FIRE to throw. ALT FIRE to lob. REACTIVATE to consume fuel to create a <whitebold>toxic</> smoke that <debuffred>decays</> enemies. Can be picked up during BUY PHASE.
Bought with credits at the start of a round, and lost when you die.
EQUIP <whitebold>Toxic Screen</>. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a <whitebold>toxic</> vision-blocking wall that <debuffred>decays</> enemies.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP <whitebold>Viper’s Pit</>. FIRE to form a large <whitebold>toxic</> vision-blocking cloud that <debuffred>decays</> enemies inside. HOLD ACTIVATE to cancel the cloud.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
Viper’s <whitebold>Toxin</> continuously inflicts <debuffred>decay</> when enemies come in contact. Passively recharge fuel over time.
Always active. It costs nothing and can't be bought, lost or charged.
They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Two of Viper's abilities are bought with credits each round and lost on death. Toxic Screen is the signature ability, so it's free every round, and Viper's Pit is the ultimate — it can't be bought at all, it charges through play.
Viper also has a passive, Toxin, which is always active and costs nothing.
Viper is a Controller. They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Viper's ultimate is Viper's Pit, bound to X. EQUIP <whitebold>Viper’s Pit</>. FIRE to form a large <whitebold>toxic</> vision-blocking cloud that <debuffred>decays</> enemies inside. HOLD ACTIVATE to cancel the cloud.
Toxic Screen. EQUIP <whitebold>Toxic Screen</>. FIRE to send forward and place a line of emitters. REACTIVATE to consume fuel to create a <whitebold>toxic</> vision-blocking wall that <debuffred>decays</> enemies.
Viper has 5 abilities in total: Snake Bite, Poison Cloud, Toxic Screen, Viper's Pit, Toxin.
No, Viper was added after release — only 5 of the current agents shipped with the game at launch.
Viper has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Controller role: Viper, Miks, Harbor, Astra, Brimstone, Clove, Omen. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Viper, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
| Map | Pick rate | Win rate | Times picked |
|---|---|---|---|
| Split | 17.5% | 50.8% | 472 |
| Breeze | 15.8% | 50.3% | 394 |
| Lotus | 10.6% | 55.4% | 334 |
| Summit | 6% | 38.6% | 44 |
| Haven | 2.5% | 48.1% | 79 |
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Viper was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Viper went by the internal codename Pandemic, which is the name that still appears in the game files.
There are 30 playable agents in total, 7 of them in the Controller role.
The other 6 agents who fill the Controller role. If you like how Viper plays, these are the closest thing to a lateral move — same job on the team, different tools.
Interactions involving Viper, from either side — what their abilities do to other agents’ utility, and what other agents can do to theirs.
Viper Snake Bite damages Killjoy Alarmbot
Acid damages deployables in its area. It will finish an Alarmbot, though the more common use is denying the space the bot was watching.
Viper Toxic Screen blocks Sova Recon Bolt
Viper's smoke blocks the dart's line of sight for the same reason it blocks yours. It is one of the few smokes that reliably denies recon rather than merely obscuring it.