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Harbor
Controller

Harbor

Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him.

Abilities

C

Storm Surge

EQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Slows and Nearsights players within it after a short duration.

Bought with credits at the start of a round, and lost when you die.

Q

High Tide

EQUIP High Tide. FIRE to send water forward along the ground. HOLD FIRE to guide the water towards your crosshair spawning a vision blocking Screen along the path. ALT FIRE to stop the water early. All players crossing High Tide are Slowed.

Bought with credits at the start of a round, and lost when you die.

E

Cove

EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Reckoning

EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Controller does

Controllers cut the map into pieces. Smokes and area denial decide which angles exist at all, letting a team take a site while ignoring half the defenders on it.

Controllers are experts in slicing up dangerous territory to set their team up for success.

How Harbor’s kit is bought

Two of Harbor’s abilities are bought with credits each round and lost on death. Cove is the signature ability, so it’s free every round. Reckoning is the ultimate and can’t be bought at all — it charges through play.

Harbor FAQ

What role is Harbor in VALORANT?

Harbor is a Controller. Controllers cut the map into pieces. Smokes and area denial decide which angles exist at all, letting a team take a site while ignoring half the defenders on it.

What is Harbor's ultimate?

Harbor's ultimate is Reckoning, bound to X. EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Harbor's signature ability?

Cove, bound to E. EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.

How many abilities does Harbor have?

Harbor has 4 abilities in total: Storm Surge, High Tide, Cove, Reckoning.

Behind the scenes

Development codename
Mage
Role
Controller
Abilities
4

Riot builds each agent under an internal codename before the character exists — Harbor was developed as “Mage”. The codenames survive in the game files long after release.

Playing Harbor

Harbor has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Harbor can do — not just what gun you hold.

The habit that separates good controllers from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Controllers