Storm Surge
EQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Slows and Nearsights players within it after a short duration.
Bought with credits at the start of a round, and lost when you die.

Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies, or pummel those that oppose him.
EQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Slows and Nearsights players within it after a short duration.
Bought with credits at the start of a round, and lost when you die.
EQUIP High Tide. FIRE to send water forward along the ground. HOLD FIRE to guide the water towards your crosshair spawning a vision blocking Screen along the path. ALT FIRE to stop the water early. All players crossing High Tide are Slowed.
Bought with credits at the start of a round, and lost when you die.
EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Two of Harbor's abilities are bought with credits each round and lost on death. Cove is the signature ability, so it's free every round, and Reckoning is the ultimate — it can't be bought at all, it charges through play.
Harbor is a Controller. They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Harbor's ultimate is Reckoning, bound to X. EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.
Cove. EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.
Harbor has 4 abilities in total: Storm Surge, High Tide, Cove, Reckoning.
No. Harbor was added after release — only 5 of the current agents shipped with the game at launch.
Harbor has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Controller role: Harbor, Miks, Viper, Astra, Brimstone, Clove, Omen. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Harbor, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Harbor was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Harbor went by the internal codename Mage, which is the name that still appears in the game files.
There are 29 playable agents in total, 7 of them in the Controller role.
The other 6 agents who fill the Controller role. If you like how Harbor plays, these are the closest thing to a lateral move — same job on the team, different tools.