Gravity Well
ACTIVATE a <whitebold>Star</> to create a zone that <debuffred>pulls</> all players to the center, exploding and applying <debuffred>vulnerable</> to all players.
Bought with credits at the start of a round, and lost when you die.

Ghanaian Agent Astra harnesses the energies of the cosmos to reshape battlefields to her whim. With full command of her astral form and a talent for deep strategic foresight, she's always eons ahead of her enemy's next move.
ACTIVATE a <whitebold>Star</> to create a zone that <debuffred>pulls</> all players to the center, exploding and applying <debuffred>vulnerable</> to all players.
Bought with credits at the start of a round, and lost when you die.
ACTIVATE a <whitebold>Star</> to detonate it, <debuffred>concussing</> all players hit.
Bought with credits at the start of a round, and lost when you die.
ACTIVATE a <whitebold>Star</> to transform it into a smoke.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
ENTER <whitebold>Astral Form</>. ALT FIRE to EQUIP <whitebold>Cosmic Divide</>. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
ACTIVATE ULTIMATE to ENTER <whitebold>Astral Form</>. FIRE to cast <whitebold>Stars</>. INTERACT to recall a <whitebold>Star</>. Recalling a <whitebold>Star</> forms a brief smoke.
Always active. It costs nothing and can't be bought, lost or charged.
They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Two of Astra's abilities are bought with credits each round and lost on death. Nebula is the signature ability, so it's free every round, and Cosmic Divide is the ultimate — it can't be bought at all, it charges through play.
Astra also has a passive, Astral Form, which is always active and costs nothing.
Astra is a Controller. They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Astra's ultimate is Cosmic Divide, bound to X. ENTER <whitebold>Astral Form</>. ALT FIRE to EQUIP <whitebold>Cosmic Divide</>. FIRE to set, pivot and FIRE again to create an indestructible wall that blocks audio.
Nebula. ACTIVATE a <whitebold>Star</> to transform it into a smoke.
Astra has 5 abilities in total: Gravity Well, Nova Pulse, Nebula, Cosmic Divide, Astral Form.
No, Astra was added after release — only 5 of the current agents shipped with the game at launch.
Astra has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Controller role: Astra, Miks, Harbor, Viper, Brimstone, Clove, Omen. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Astra, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Astra was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Astra went by the internal codename Rift, which is the name that still appears in the game files.
There are 30 playable agents in total, 7 of them in the Controller role.
The other 6 agents who fill the Controller role. If you like how Astra plays, these are the closest thing to a lateral move — same job on the team, different tools.