Pick-me-up
ACTIVATE on a targeted dead enemy that you damaged or killed to gain <teal>haste</> and <teal>overheal</>.
Bought with credits at the start of a round, and lost when you die.

Scottish troublemaker Clove makes mischief for enemies in both the heat of combat and the cold of death. The young immortal keeps foes guessing, even from beyond the grave, their return to the living only ever a moment away.
ACTIVATE on a targeted dead enemy that you damaged or killed to gain <teal>haste</> and <teal>overheal</>.
Bought with credits at the start of a round, and lost when you die.
EQUIP <whitebold>Meddle</>. FIRE to throw. Explodes on landing, <debuffred>decaying</> all players.
Bought with credits at the start of a round, and lost when you die.
EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access <whitebold>Ruse</> to cast brief smokes.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
On death, ACTIVATE to channel a <teal>self-resurrect</>. During the channel, Clove is <teal>intangible</>. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Two of Clove's abilities are bought with credits each round and lost on death. Ruse is the signature ability, so it's free every round, and Not Dead Yet is the ultimate — it can't be bought at all, it charges through play.
Clove is a Controller. They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Clove's ultimate is Not Dead Yet, bound to X. On death, ACTIVATE to channel a <teal>self-resurrect</>. During the channel, Clove is <teal>intangible</>. REACTIVATE to end the channel early. Once resurrected, secure a kill or damaging assist to stay alive.
Ruse. EQUIP a tactical map. FIRE to set smoke locations. ALT FIRE to cast smokes. While dead, Clove can access <whitebold>Ruse</> to cast brief smokes.
Clove has 4 abilities in total: Pick-me-up, Meddle, Ruse, Not Dead Yet.
No, Clove was added after release — only 5 of the current agents shipped with the game at launch.
Clove has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Controller role: Clove, Miks, Harbor, Viper, Astra, Brimstone, Omen. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Clove, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Clove was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Clove went by the internal codename Smonk, which is the name that still appears in the game files.
There are 30 playable agents in total, 7 of them in the Controller role.
The other 6 agents who fill the Controller role. If you like how Clove plays, these are the closest thing to a lateral move — same job on the team, different tools.