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Omen
Controller

Omen

A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to uncover where he might strike next.

Abilities

C

Shrouded Step

EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.

Bought with credits at the start of a round, and lost when you die.

Q

Paranoia

EQUIP a blinding orb. FIRE to throw it forward, briefly Nearsighting and Deafening all players it touches. This projectile can pass straight through walls.

Bought with credits at the start of a round, and lost when you die.

E

Dark Cover

EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

From the Shadows

EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Controller does

Controllers cut the map into pieces. Smokes and area denial decide which angles exist at all, letting a team take a site while ignoring half the defenders on it.

Controllers are experts in slicing up dangerous territory to set their team up for success.

How Omen’s kit is bought

Two of Omen’s abilities are bought with credits each round and lost on death. Dark Cover is the signature ability, so it’s free every round. From the Shadows is the ultimate and can’t be bought at all — it charges through play.

Omen FAQ

What role is Omen in VALORANT?

Omen is a Controller. Controllers cut the map into pieces. Smokes and area denial decide which angles exist at all, letting a team take a site while ignoring half the defenders on it.

What is Omen's ultimate?

Omen's ultimate is From the Shadows, bound to X. EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Omen's signature ability?

Dark Cover, bound to E. EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.

How many abilities does Omen have?

Omen has 4 abilities in total: Shrouded Step, Paranoia, Dark Cover, From the Shadows.

Behind the scenes

Development codename
Wraith
Role
Controller
Abilities
4
Gameplay tags
Mobility, Vision Control

Riot builds each agent under an internal codename before the character exists — Omen was developed as “Wraith”. The codenames survive in the game files long after release.

Playing Omen

Omen has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Omen can do — not just what gun you hold.

The habit that separates good controllers from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Controllers