Shrouded Step
EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
Bought with credits at the start of a round, and lost when you die.

A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to uncover where he might strike next.
EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
Bought with credits at the start of a round, and lost when you die.
EQUIP a blinding orb. FIRE to throw it forward, briefly Nearsighting and Deafening all players it touches. This projectile can pass straight through walls.
Bought with credits at the start of a round, and lost when you die.
EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Two of Omen's abilities are bought with credits each round and lost on death. Dark Cover is the signature ability, so it's free every round, and From the Shadows is the ultimate — it can't be bought at all, it charges through play.
Omen is a Controller. They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Omen's ultimate is From the Shadows, bound to X. EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PRESS EQUIP for Omen to cancel his teleport.
Dark Cover. EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD ALT FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.
Omen has 4 abilities in total: Shrouded Step, Paranoia, Dark Cover, From the Shadows.
No. Omen was added after release — only 5 of the current agents shipped with the game at launch.
Omen has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Controller role: Omen, Miks, Harbor, Viper, Astra, Brimstone, Clove. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Omen, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
| Map | Pick rate | Win rate | Times picked |
|---|---|---|---|
| Lotus | 19.7% | 49.8% | 624 |
| Sunset | 19.4% | 50.5% | 196 |
| Ascent | 19% | 50.7% | 487 |
| Haven | 17.5% | 50.5% | 550 |
| Split | 17.3% | 50% | 466 |
| Summit | 11.9% | 46% | 87 |
| Breeze | 4.1% | 48.5% | 103 |
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Omen was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Omen went by the internal codename Wraith, which is the name that still appears in the game files.
There are 29 playable agents in total, 7 of them in the Controller role.
The other 6 agents who fill the Controller role. If you like how Omen plays, these are the closest thing to a lateral move — same job on the team, different tools.
Interactions involving Omen, from either side — what their abilities do to other agents’ utility, and what other agents can do to theirs.
Fade Haunt reveals Omen Shrouded Step
The eye reveals agents in line of sight when it lands, so an Omen who teleports into its view is marked. Teleporting is not concealment — it moves you somewhere that may be watched.
Omen Paranoia passes through Sage Barrier Orb
The blind projectile passes through walls, world geometry included. It is the classic answer to a defender hiding behind a fresh wall — the wall stops the push, not the flash.
Fade Prowler reveals Omen Dark Cover
The prowler follows trails into smoke and nearsights whoever it reaches inside — one of the few ways to punish a player holding inside their own smoke.