Stim Beacon
INSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.
Bought with credits at the start of a round, and lost when you die.

Joining from the U.S.A., Brimstone's orbital arsenal ensures his squad always has the advantage. His ability to deliver utility precisely and safely make him the unmatched boots-on-the-ground commander.
INSTANTLY toss down a stim beacon. Upon landing, it creates a field that grants players a Combat Stim and a Speed Boost.
Bought with credits at the start of a round, and lost when you die.
EQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.
Bought with credits at the start of a round, and lost when you die.
EQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Two of Brimstone's abilities are bought with credits each round and lost on death. Sky Smoke is the signature ability, so it's free every round, and Orbital Strike is the ultimate — it can't be bought at all, it charges through play.
Brimstone is a Controller. They decide which angles exist. Smokes and area denial let a team take a site while ignoring half the defenders on it.
Brimstone's ultimate is Orbital Strike, bound to X. EQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.
Sky Smoke. EQUIP a tactical map. FIRE to set locations where Brimstone's smoke clouds will land. ALT FIRE to confirm, launching long-lasting smoke clouds that block vision in the selected area.
Brimstone has 4 abilities in total: Stim Beacon, Incendiary, Sky Smoke, Orbital Strike.
Yes. Brimstone is one of the 5 agents that shipped with the game, alongside the rest of the original roster.
Brimstone has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Controller role: Brimstone, Miks, Harbor, Viper, Astra, Clove, Omen. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Brimstone, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
| Map | Pick rate | Win rate | Times picked |
|---|---|---|---|
| Fracture | 18% | 50.6% | 178 |
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Brimstone is one of the 5 agents that shipped with VALORANT at launch, which is why the kit is comparatively simple — the later additions are the ones with the more conditional abilities.
During development Brimstone went by the internal codename Sarge, which is the name that still appears in the game files.
There are 29 playable agents in total, 7 of them in the Controller role.
The other 6 agents who fill the Controller role. If you like how Brimstone plays, these are the closest thing to a lateral move — same job on the team, different tools.
Interactions involving Brimstone, from either side — what their abilities do to other agents’ utility, and what other agents can do to theirs.
Brimstone Incendiary damages Sage Barrier Orb
Fire damages the wall over time and will break a segment if left on it. Slower than shooting it, and it works while you are elsewhere.
Brimstone Orbital Strike interrupts Sage Resurrection
Same principle, larger area. The strike covers the body itself, so it punishes the revive whether or not you know exactly where Sage is standing.
Sova Shock Bolt passes through Brimstone Sky Smoke
Ordinary smokes do not stop projectiles. A shock dart flies through and damages whatever is inside, which is why post-plant lineups work into smoke.