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Veto
Sentinel

Veto

Empowered by an unstoppable DNA mutation, Senegalese enforcer Veto defies the rules of engagement by nullifying his opponent's powers and technology. On Veto's battlefield, gunplay is your only guarantee.

Abilities

C

Crosscut

EQUIP a vortex. FIRE to place on the ground. While in range and looking at the vortex, ACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.

Bought with credits at the start of a round, and lost when you die.

Q

Chokehold

EQUIP a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon hitting the ground, creating a trap to hold enemies in place. Held enemies are Deafened, and Decayed. Enemies can destroy the trap before activation.

Bought with credits at the start of a round, and lost when you die.

E

Interceptor

EQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Evolution

INSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Sentinel does

Sentinels hold ground. Their kits watch flanks, lock down a site and buy the time the rest of the team needs to rotate.

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

How Veto’s kit is bought

Two of Veto’s abilities are bought with credits each round and lost on death. Interceptor is the signature ability, so it’s free every round. Evolution is the ultimate and can’t be bought at all — it charges through play.

Veto FAQ

What role is Veto in VALORANT?

Veto is a Sentinel. Sentinels hold ground. Their kits watch flanks, lock down a site and buy the time the rest of the team needs to rotate.

What is Veto's ultimate?

Veto's ultimate is Evolution, bound to X. INSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Veto's signature ability?

Interceptor, bound to E. EQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.

How many abilities does Veto have?

Veto has 4 abilities in total: Crosscut, Chokehold, Interceptor, Evolution.

Behind the scenes

Development codename
Pine
Role
Sentinel
Abilities
4

Riot builds each agent under an internal codename before the character exists — Veto was developed as “Pine”. The codenames survive in the game files long after release.

Playing Veto

Veto has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Veto can do — not just what gun you hold.

The habit that separates good sentinels from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Sentinels