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Sage
Sentinel

Sage

The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off forceful assaults, she provides a calm center to a hellish battlefield.

Abilities

C

Barrier Orb

EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

Bought with credits at the start of a round, and lost when you die.

Q

Slow Orb

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.

Bought with credits at the start of a round, and lost when you die.

E

Healing Orb

EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Resurrection

EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Sentinel does

Sentinels hold ground. Their kits watch flanks, lock down a site and buy the time the rest of the team needs to rotate.

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

How Sage’s kit is bought

Two of Sage’s abilities are bought with credits each round and lost on death. Healing Orb is the signature ability, so it’s free every round. Resurrection is the ultimate and can’t be bought at all — it charges through play.

Sage FAQ

What role is Sage in VALORANT?

Sage is a Sentinel. Sentinels hold ground. Their kits watch flanks, lock down a site and buy the time the rest of the team needs to rotate.

What is Sage's ultimate?

Sage's ultimate is Resurrection, bound to X. EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Sage's signature ability?

Healing Orb, bound to E. EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.

How many abilities does Sage have?

Sage has 4 abilities in total: Barrier Orb, Slow Orb, Healing Orb, Resurrection.

Behind the scenes

Development codename
Thorne
Role
Sentinel
Abilities
4
Gameplay tags
Recovery, Stalling

Riot builds each agent under an internal codename before the character exists — Sage was developed as “Thorne”. The codenames survive in the game files long after release.

Playing Sage

Sage has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Sage can do — not just what gun you hold.

The habit that separates good sentinels from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Sentinels