Barrier Mesh
EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
Bought with credits at the start of a round, and lost when you die.

Norwegian operative Deadlock deploys an array of cutting-edge nanowire to secure the battlefield from even the most lethal assault. No one escapes her vigilant watch, nor survives her unyielding ferocity.
EQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
Bought with credits at the start of a round, and lost when you die.
EQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected. This ability can be picked up to be REDEPLOYED.
Bought with credits at the start of a round, and lost when you die.
EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die unless they are freed. The nanowire cocoon is destructible.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
They hold ground. Flank watch and site lockdown buy the time everyone else needs to rotate.
Two of Deadlock's abilities are bought with credits each round and lost on death. GravNet is the signature ability, so it's free every round, and Annihilation is the ultimate — it can't be bought at all, it charges through play.
Deadlock is a Sentinel. They hold ground. Flank watch and site lockdown buy the time everyone else needs to rotate.
Deadlock's ultimate is Annihilation, bound to X. EQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die unless they are freed. The nanowire cocoon is destructible.
GravNet. EQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.
Deadlock has 4 abilities in total: Barrier Mesh, Sonic Sensor, GravNet, Annihilation.
No. Deadlock was added after release — only 5 of the current agents shipped with the game at launch.
Deadlock has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Sentinel role: Deadlock, Chamber, Cypher, Killjoy, Vyse, Veto, Sage. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Deadlock was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Deadlock went by the internal codename Cable, which is the name that still appears in the game files.
There are 29 playable agents in total, 7 of them in the Sentinel role.
The other 6 agents who fill the Sentinel role. If you like how Deadlock plays, these are the closest thing to a lateral move — same job on the team, different tools.