CTrademark
EQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
Bought with credits at the start of a round, and lost when you die.
QHeadhunter
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
Bought with credits at the start of a round, and lost when you die.
ERendezvous
EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
XTour De Force
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.