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Killjoy
Sentinel

Killjoy

The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.

Abilities

C

Nanoswarm

EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.

Bought with credits at the start of a round, and lost when you die.

Q

ALARMBOT

EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.

Bought with credits at the start of a round, and lost when you die.

E

TURRET

EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Lockdown

EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Sentinel does

They hold ground. Flank watch and site lockdown buy the time everyone else needs to rotate.

How Killjoy's abilities are bought

Two of Killjoy's abilities are bought with credits each round and lost on death. TURRET is the signature ability, so it's free every round, and Lockdown is the ultimate — it can't be bought at all, it charges through play.

Killjoy FAQ

What role is Killjoy in VALORANT?

Killjoy is a Sentinel. They hold ground. Flank watch and site lockdown buy the time everyone else needs to rotate.

What is Killjoy's ultimate?

Killjoy's ultimate is Lockdown, bound to X. EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

What is Killjoy's signature ability?

TURRET. EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.

How many abilities does Killjoy have?

Killjoy has 4 abilities in total: Nanoswarm, ALARMBOT, TURRET, Lockdown.

Was Killjoy in VALORANT at launch?

No. Killjoy was added after release — only 5 of the current agents shipped with the game at launch.

Is Killjoy free to play?

Killjoy has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.

Which agents are Sentinels?

There are 7 in the Sentinel role: Killjoy, Deadlock, Chamber, Cypher, Vyse, Veto, Sage. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.

Killjoy in professional play

How often professional teams actually pick Killjoy, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.

0.2%
Pick rate
58.8%
Win rate
1.07
K/D
34
Times picked

Where Killjoy gets picked

MapPick rateWin rateTimes picked
Pearl7.1%61.4%101
Haven2.4%55.4%74
Ascent1.5%60.5%38

Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.

What Killjoy's abilities cost

Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.

C · Nanoswarm
Bought with credits each round
Q · ALARMBOT
Bought with credits each round
E · TURRET
Free every round, on a cooldown
X · Lockdown
Charged through play, never bought

Where Killjoy sits in the roster

Killjoy was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.

During development Killjoy went by the internal codename Killjoy, which is the name that still appears in the game files.

There are 29 playable agents in total, 7 of them in the Sentinel role.

More agents in the Sentinel role

The other 6 agents who fill the Sentinel role. If you like how Killjoy plays, these are the closest thing to a lateral move — same job on the team, different tools.

How Killjoy’s abilities interact

Interactions involving Killjoy, from either side — what their abilities do to other agents’ utility, and what other agents can do to theirs.

Raze Paint Shells destroys Killjoy Turret

The turret has modest health and the cluster grenade's repeated blasts comfortably exceed it. This is the standard answer to a turret holding an angle you need.

Viper Snake Bite damages Killjoy Alarmbot

Acid damages deployables in its area. It will finish an Alarmbot, though the more common use is denying the space the bot was watching.

Sova Shock Bolt destroys Killjoy Nanoswarm

Shock darts damage utility in their blast, and a swarm grenade's low health does not survive one that lands close. The standard remote answer to a post-plant swarm you have spotted.

All ability interactions →

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