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Killjoy
Sentinel

Killjoy

The genius of Germany, Killjoy effortlessly secures key battlefield positions with her arsenal of inventions. If their damage doesn't take her enemies out, the debuff her robots provide will make short work of them.

Abilities

C

Nanoswarm

EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.

Bought with credits at the start of a round, and lost when you die.

Q

ALARMBOT

EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.

Bought with credits at the start of a round, and lost when you die.

E

TURRET

EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Lockdown

EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Sentinel does

Sentinels hold ground. Their kits watch flanks, lock down a site and buy the time the rest of the team needs to rotate.

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

How Killjoy’s kit is bought

Two of Killjoy’s abilities are bought with credits each round and lost on death. TURRET is the signature ability, so it’s free every round. Lockdown is the ultimate and can’t be bought at all — it charges through play.

Killjoy FAQ

What role is Killjoy in VALORANT?

Killjoy is a Sentinel. Sentinels hold ground. Their kits watch flanks, lock down a site and buy the time the rest of the team needs to rotate.

What is Killjoy's ultimate?

Killjoy's ultimate is Lockdown, bound to X. EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Killjoy's signature ability?

TURRET, bound to E. EQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.

How many abilities does Killjoy have?

Killjoy has 4 abilities in total: Nanoswarm, ALARMBOT, TURRET, Lockdown.

Behind the scenes

Development codename
Killjoy
Role
Sentinel
Abilities
4
Gameplay tags
Defensive Lockdown, Area Damage

Riot builds each agent under an internal codename before the character exists — Killjoy was developed as “Killjoy”. The codenames survive in the game files long after release.

Playing Killjoy

Killjoy has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Killjoy can do — not just what gun you hold.

The habit that separates good sentinels from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Sentinels