Stealth Drone
EQUIP a stealth drone. FIRE to throw the drone forward, assuming direct control of its movement. FIRE again to trigger a pulse that Suppresses and Reveals enemies hit.
Bought with credits at the start of a round, and lost when you die.

A veteran intelligence consultant from Colombia, Tejo’s ballistic guidance system pressures the enemy to relinquish their ground - or their lives. His targeted strikes keep opponents off balance and under his heel.
EQUIP a stealth drone. FIRE to throw the drone forward, assuming direct control of its movement. FIRE again to trigger a pulse that Suppresses and Reveals enemies hit.
Bought with credits at the start of a round, and lost when you die.
EQUIP a sticky grenade. FIRE to launch. The grenade sticks to the first surface it hits and explodes, Concussing and dealing damage to any targets caught in the blast. ALT FIRE to launch the grenade with a single bounce instead.
Bought with credits at the start of a round, and lost when you die.
EQUIP an AR targeting system. FIRE to select up to two target locations on the map. ALT FIRE to launch missiles that autonomously navigate to target locations, detonating repeatedly for damage on arrival.
The signature ability — free every round, and on some agents it recharges through play rather than being bought.
EQUIP a tactical strike targeting map. FIRE to select the origin point of the strike. FIRE again to set the end point and launch the attack, unleashing a wave of lethal damaging explosions along the strike path. ALT FIRE during map targeting to cancel the origin point.
Charged by ultimate orbs, kills, deaths and planting or defusing the spike.
They clear the way in. Reveals, flashes and displacement let a team enter a site without walking blind into held angles.
Two of Tejo's abilities are bought with credits each round and lost on death. Guided Salvo is the signature ability, so it's free every round, and Armageddon is the ultimate — it can't be bought at all, it charges through play.
Tejo is a Initiator. They clear the way in. Reveals, flashes and displacement let a team enter a site without walking blind into held angles.
Tejo's ultimate is Armageddon, bound to X. EQUIP a tactical strike targeting map. FIRE to select the origin point of the strike. FIRE again to set the end point and launch the attack, unleashing a wave of lethal damaging explosions along the strike path. ALT FIRE during map targeting to cancel the origin point.
Guided Salvo. EQUIP an AR targeting system. FIRE to select up to two target locations on the map. ALT FIRE to launch missiles that autonomously navigate to target locations, detonating repeatedly for damage on arrival.
Tejo has 4 abilities in total: Stealth Drone, Special Delivery, Guided Salvo, Armageddon.
No. Tejo was added after release — only 5 of the current agents shipped with the game at launch.
Tejo has to be unlocked, like every agent beyond the starting few. You do that with Kingdom Credits earned by playing, or with VALORANT Points if you would rather not wait. Unlocking is permanent and no agent is ever sold as a stronger option — the roster is balanced, not tiered by price.
There are 7 in the Initiator role: Tejo, Gekko, Fade, Breach, KAY/O, Skye, Sova. Roles are the game's own grouping, not a community one, and they describe the job an agent does for the team rather than how strong they are.
How often professional teams actually pick Tejo, measured across 1,820 tournament games played between 2026-05-22 and 2026-08-20. This is professional VALORANT, not ranked — the two behave differently, and a pick rate at this level says more about map strategy than about what wins games in a solo queue.
| Map | Pick rate | Win rate | Times picked |
|---|---|---|---|
| Fracture | 4.4% | 36.4% | 44 |
Pick rate is the share of the ten player slots in a game that this agent filled. Win rate hovers near 50% for almost every agent because professional matches are between evenly matched teams — a figure far from 50% usually means a small sample rather than a strong agent. Maps with too few games to be meaningful are left out entirely rather than shown with a warning.
Two of every agent's abilities are bought with credits at the start of a round and lost when you die. The signature is free on a cooldown, and the ultimate cannot be bought at all — it charges from kills, deaths, spike plants and orbs.
Tejo was added after launch. Only 5 of the current roster shipped with the game, and the agents added since tend to carry more conditional or setup-heavy abilities than the originals.
During development Tejo went by the internal codename Cashew, which is the name that still appears in the game files.
There are 29 playable agents in total, 7 of them in the Initiator role.
The other 6 agents who fill the Initiator role. If you like how Tejo plays, these are the closest thing to a lateral move — same job on the team, different tools.