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Fade
Initiator

Fade

Turkish bounty hunter Fade unleashes the power of raw nightmare to seize enemy secrets. Attuned with terror itself, she hunts down targets and reveals their deepest fears - before crushing them in the dark.

Abilities

C

Prowler

EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and Nearsight the enemy on impact.

Bought with credits at the start of a round, and lost when you die.

Q

Seize

EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.

Bought with credits at the start of a round, and lost when you die.

E

Haunt

EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Nightfall

EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

What a Initiator does

Initiators clear the way for the team to enter. They reveal, displace or blind defenders so an entry can be taken without walking blind into unknown angles.

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

How Fade’s kit is bought

Two of Fade’s abilities are bought with credits each round and lost on death. Haunt is the signature ability, so it’s free every round. Nightfall is the ultimate and can’t be bought at all — it charges through play.

Fade FAQ

What role is Fade in VALORANT?

Fade is a Initiator. Initiators clear the way for the team to enter. They reveal, displace or blind defenders so an entry can be taken without walking blind into unknown angles.

What is Fade's ultimate?

Fade's ultimate is Nightfall, bound to X. EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Fade's signature ability?

Haunt, bound to E. EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, Revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.

How many abilities does Fade have?

Fade has 4 abilities in total: Prowler, Seize, Haunt, Nightfall.

Behind the scenes

Development codename
BountyHunter
Role
Initiator
Abilities
4

Riot builds each agent under an internal codename before the character exists — Fade was developed as “BountyHunter”. The codenames survive in the game files long after release.

Playing Fade

Fade has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Fade can do — not just what gun you hold.

The habit that separates good initiators from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Initiators