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Sova
Initiator

Sova

Born from the eternal winter of Russia's tundra, Sova tracks, finds, and eliminates enemies with ruthless efficiency and precision. His custom bow and incredible scouting abilities ensure that even if you run, you cannot hide.

Abilities

C

Owl Drone

EQUIP an owl drone. FIRE to deploy and take control of movement of the drone. While in control of the drone, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. Enemies can destroy the Owl Drone.

Bought with credits at the start of a round, and lost when you die.

Q

Shock Bolt

EQUIP a bow with a shock bolt. FIRE to send the explosive bolt forward, detonating upon collision and damaging players nearby. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.

Bought with credits at the start of a round, and lost when you die.

E

Recon Bolt

EQUIP a bow with recon bolt. FIRE to send the recon bolt forward, activating upon collision and Revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.

The signature ability — free every round, and on some agents it recharges through play rather than being bought.

X

Hunter's Fury

EQUIP a bow with three long-range, wall-piercing energy blasts. FIRE to release an energy blast in a line in front of Sova, dealing damage and Revealing the location of enemies caught in the line. This ability can be RE-USED up to two more times while the ability timer is active.

Charged by ultimate orbs, kills, deaths and planting or defusing the spike.

Passive

Uncanny Marksman

Sova's custom bow can fire his arrows and bounce them off terrain. Holding fire charges the bow's power, and the bolt is loosed when released. Press alt fire to change the number of bounces.Your arrows can bounce off terrain. Holding left click increases the bow's range trajectory. Right clicking Toggle through the desired number of terrain bounces by right clicking. The arrow is loosed when left click is released.

Always active. It costs nothing and can't be bought, lost or charged.

What a Initiator does

Initiators clear the way for the team to enter. They reveal, displace or blind defenders so an entry can be taken without walking blind into unknown angles.

Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

How Sova’s kit is bought

Two of Sova’s abilities are bought with credits each round and lost on death. Recon Bolt is the signature ability, so it’s free every round. Hunter's Fury is the ultimate and can’t be bought at all — it charges through play.

Sova also has a passive, Uncanny Marksman, which is always active and costs nothing.

Sova FAQ

What role is Sova in VALORANT?

Sova is a Initiator. Initiators clear the way for the team to enter. They reveal, displace or blind defenders so an entry can be taken without walking blind into unknown angles.

What is Sova's ultimate?

Sova's ultimate is Hunter's Fury, bound to X. EQUIP a bow with three long-range, wall-piercing energy blasts. FIRE to release an energy blast in a line in front of Sova, dealing damage and Revealing the location of enemies caught in the line. This ability can be RE-USED up to two more times while the ability timer is active. Like every ultimate it charges from orbs, kills, deaths and spike plants or defuses rather than being bought.

What is Sova's signature ability?

Recon Bolt, bound to E. EQUIP a bow with recon bolt. FIRE to send the recon bolt forward, activating upon collision and Revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.

How many abilities does Sova have?

Sova has 5 abilities in total, including a passive (Uncanny Marksman) that's always active: Owl Drone, Shock Bolt, Recon Bolt, Hunter's Fury, Uncanny Marksman.

Behind the scenes

Development codename
Hunter
Role
Initiator
Abilities
5 (one passive)
Gameplay tags
Detection, Area Damage

Riot builds each agent under an internal codename before the character exists — Sova was developed as “Hunter”. The codenames survive in the game files long after release.

Playing Sova

Sova has 4 usable abilities per round. Two are bought with credits and lost on death, which means an eco round genuinely changes what Sova can do — not just what gun you hold.

The habit that separates good initiators from bad ones is spending abilities rather than saving them. They don’t carry over between rounds, so an unused ability at the end of a round is credits you set on fire.

Set up a crosshair before you queue →

Other Initiators