Phantom
On the Phantom, one headshot kills through a heavy shield, and 4 body shots kill through a heavy shield.
Shots to kill and time to kill
Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.
0–20m156 head · 39 body · 33.15 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 1 | 0.00s | 3 | 0.18s | 4 |
| Light shield | 1 | 0.00s | 4 | 0.27s | 4 |
| Heavy shield | 1 | 0.00s | 4 | 0.27s | 5 |
20–50m140 head · 35 body · 29.75 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 1 | 0.00s | 3 | 0.18s | 4 |
| Light shield | 1 | 0.00s | 4 | 0.27s | 5 |
| Heavy shield | 2 | 0.09s | 5 | 0.36s | 6 |
The Phantom loses damage past 20m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.
Handling
Aiming down sights
- Zoom
- 1.25×
- Fire rate
- 9.9 rounds/sec
- Run speed
- 0.76×
- Burst count
- 1
Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that’s rarely worth it in a close fight.
All 102 Phantom skins
Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.
Phantom FAQ
How many shots does the Phantom take to kill?
Through a heavy shield, 1 headshot or 4 body shots. Against an unshielded opponent it's 1 to the head or 3 to the body.
Does the Phantom one-shot headshot?
Only up to 20m. Past that, headshot damage drops to 140, which no longer kills through a heavy shield — you need a second shot.
How much does the Phantom cost?
2,900 credits. It sits in the Assault Rifles section of the buy menu.
Can the Phantom shoot through walls?
Its wall penetration is rated Medium. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.