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VALORANT Patch 12.09

Released 12 May 2026 during ACT III. Neon and shotgun nerfs are here!

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

HELLO ALL! Drum roll please…🥁🥁🥁 it’s the moment you’ve been waiting for. Neon and shotgun nerfs have arrived. We’re making changes to her mobility in the air and giving her a greater resource tradeoff on High Gear. We’ve also made all shotguns less accurate while moving and shooting. Read on below for more!

AGENT UPDATES

Neon has been on our radar for a while now, and we’ve been working through changes to address the amount of impact she can have in games. This is related to a more complex pacing and strategy problem with multiple elements to solve (strong Duelists and shotguns, weak Sentinels, higher Initiator signature cooldowns), but for the time being we are going to release Neon and shotgun changes first to more quickly correct the balance of combat.

Her current role in breaking timings and creating pressure is correct, but her movement and evasiveness are pushing too far into combat space. We want to encourage Neon players to be intentional and make more meaningful decisions while playing her, so we’re making changes to her mobility in the air and giving her a greater resource tradeoff on High Gear. This should also allow opponents to have more opportunities for counterplay, as well as shave some additionally generously-tuned snowballing potential.

  • High Gear
  • Fuel will only regenerate with a kill when Neon's ultimate is active
  • Improved VFX to more clearly communicate the direction and origin of her slide

COMPETITIVE UPDATES

  • We’re testing MMR changes for modes other than Competitive, Unrated, and Swiftplay. These changes should result in better, more consistent matches. We’ll use what we learn to improve Competitive, Unrated, and Swiftplay in the future.

BUG FIXES

  • Agents
  • Jett
  • Fixed a bug where using Jett's Drift caused performance drops
  • Miks
  • Fixed bug where the preview cone for his ultimate would not show unless the ability was fully equipped
  • Sage
  • Tejo
  • Viper
  • Vyse

PLAYER BEHAVIOR UPDATES

We've improved our Riot Text Evaluation system to better detect and apply penalties for text comms abuse in the following languages: Arabic, German, English, Spanish, French, Italian, Japanese, Polish, Portuguese, Russian, Turkish, Chinese.

WEAPONS UPDATES

Alongside the Neon changes above, we are also changing the effectiveness of shotguns when moving and jumping to encourage players to use them defensively. Shotguns are intended to be most effective for holding tight angles and clearing close range spaces, but right now they’re a bit too effective in high-mobility situations. To reinforce their ideal usage, we are reducing shotgun accuracy while moving. This should make them more impactful when used deliberately and defensively, versus being aggressive on the move.

  • All shotguns are now less accurate when moving
  • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles
  • Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15%
  • Shotguns are now much less accurate while using ropes
  • Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75)
  • Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5)
  • Running: Accuracy reduced (spread increased from 0.1 >>> 3.0)
  • Bucky pellet damage in the 0-8m range decreased
  • Body 20 >>> 17
  • Legs 17 >>> 14
  • Minimum spread increased from 2.6 >>> 3.0
  • Walking spread increased from 0.075 >>> 1
  • Running spread increased from .1 >>> 2
  • Crouch-walk spread increased from .05 >>> .5
  • Jump spread increased from 1.25 >>> 4
  • Minimum spread increased from 2.25 >>> 2.5
  • Walking spread increased from .075 >>> 1
  • Running spread increased from 0.75 >>> 2
  • Crouch-walk spread increased from .05 >>> .5
  • Jump spread increased from 2.25 >>> 4
  • Fire rate decreased from 3.33 >>> 3.0
  • Walking spread increased from .075 >>> 1
  • Running spread increased from 0.1 >>> 2
  • Crouch-walk spread increased from .05 >>> .5
  • Jump spread increased from 1.25 >>> 4

PERFORMANCE UPDATES

  • Added support for AMD Anti-Lag 2, which reduces input latency in certain GPU-bound scenarios. In order to use AMD Anti-Lag 2, you need compatible hardware, with updated drivers from March 9th, 2026 or later.

BUG FIXES

  • Agents
  • Progression

BUG FIXES

  • Agents

KNOWN ISSUES.

  • Modes
  • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension - Agent abilities do not show up on the Combat Report in the following round after affecting enemies

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