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VALORANT Patch 11.10

Released 11 November 2025 during ACT VI. The Harbor Rework is here! Along with QoL updates, balance updates to Clove, and bug fixes.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

Read below for full details on the Harbor rework as well as a bunch of other stuff including:

Check these notes, then hop in-game and make some waves! GL HF GGs.

  • The Team HUD is getting some Healing visibility Improvements
  • New UI layouts are in the Collections pages
  • Balance updates to Clove
  • Pick’Ems is coming to GameChangers on November 13!
  • The Replay System is ready for Consoles!
  • And a bunch of bug fixes.

GENERAL UPDATES

  • Team HUD Health Improvements
  • We've enhanced the Collections experience for both PC & Console, bringing you improvements such as:
  • New dedicated page for equipping and viewing titles on PC.
  • Custom skinline backgrounds across more Collections screens; letting your favorite weapon skins shine
  • Note: the above changes will be delayed for our players in Korea until 11.11 following some player flow changes

AGENT UPDATES

  • Harbor
  • Read the updated Ability Tooltips below, and check out our social channels for more content breaking down Harbor’s reworked abilities. We’re very excited for you to all dive in!
  • EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.
  • High Tide
  • Cost 300 credits
  • Storm Surge (New)
  • Reckoning
  • We've also updated Harbor’s voice lines to reflect his updated abilities. We added conversation voice lines with Tejo and Waylay and have new lines at the start of the match on Abyss and Corrode.
  • Clove
  • Pick Me Up
  • Omen

COMPETITIVE UPDATES

  • Starting in 11.10, all Ascendant+ players in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
  • You can check out this article for more information on why we’re making this change, or get yourself set up with MFA now using this how-to guide .

ESPORTS UPDATES

  • We’re bringing Pick’ Ems to GameChangers!

GAMEPLAY SYSTEM UPDATES

  • A followup to the last patch’s updates on how the “Use Object” button functions (“F” on PC and Square/X on Console by default).

BUG FIXES

  • General
  • Fixed a bug where bots in The Range would not show flash VFX when hit by screen blind effects.
  • Fixed a bug that caused certain abilities to apply status effects to dead players and show in the Combat Report.
  • Agents
  • Fixed an issue on the Kill effects at the sides of the screen where they'd look misaligned when playing in left-handed mode
  • Clove
  • Fixed a bug that allowed Clove to use Not Dead Yet after falling off the edge of Abyss
  • Fixed a bug that incorrectly teleported Clove to spawn when teleporting back from Iso’s Kill Contract
  • Fixed a bug where Clove would be moved into a wall if their body was intersecting Sage’s Barrier Orb
  • Cypher
  • Harbor
  • Viper’s Snakebite , Brimstone’s Incendiary , Sova’s Hunter’s Fury , and Killjoy’s Nanoswarm should properly damage Harbor’s Cove .
  • KAY/O
  • Killjoy
  • Fixed inaccurate hit detection on Killjoy's Alarmbot while it is jumping
  • Omen
  • Fixed minimap icon size for Omen’s Paranoia .
  • Reyna
  • Sage
  • Fixed a bug that caused Sage’s hands to flicker briefly when using Healing Orb on an ally.
  • Fixed a bug where Sage’s Slow Orb was making a popping sound when intersecting Cosmic Divide .
  • Veto
  • Fixed a bug with Veto’s animation while recalling Interceptor .
  • Fixed a bug where Crosscut was invisible or non-functional when used in Buy Phase with high ping or packet loss.
  • Vyse
  • Fixed a bug with Razorvine’s projectile where it wouldn’t disappear upon landing.
  • Yoru
  • Observers are now able to see Yoru’s Blindside immediately instead of after it bounces.
  • Yoru’s Blindside will display the correct color VFX when there are two Yoru’s in the same match.
  • Fixed bug where Blindside’s audio was audible by enemies while stealthed.

GENERAL UPDATES

  • Replays

CLIENT UPDATES

  • We’ve updated the Lobby on consoles to make it easier to navigate to other pages while in queue.
  • Custom game lobbies have been moved into the ‘Select a Queue’ page.
  • The layouts of the ‘Select a Queue’ and ‘Map’ pages have been updated.
  • When in queue, the active queue timer will now appear in the top left corner of the Main Menu HUD.

KNOWN ISSUES

  • Client
  • Disconnecting and reconnecting then queuing can make it impossible to cancel the queue.
  • Custom Lobby
  • Party members cannot view custom game options or changes made by the party leader.
  • “Choose a Mode” is currently displayed instead of “Choose a Queue” on the queue select screen.

PREMIER UPDATES

  • You can now view Premier team information from standings, invites, and your social panel.
  • View a team’s Roster, Zone, Division, and current Premier Score by:
  • Right clicking on a friend on the social panel and choosing ‘View Team’
  • Clicking ‘View Team’ on a Premier invite you’ve received

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