VALORANT Patch 11.09
Released 28 October 2025 during ACT VI. MFA added for shared accounts, quality of life updates, and bug fixes.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Hey folks, it's Ash! We've got a few important implementations to improve your gameplay experience, addressing smurfing and new QOL updates with interactive objects, so focus up!
As always, we're regularly evaluating and improving our detection systems for botting and are happy to share that we've banned a significant number of accounts . Farewell botters, you will not be missed!
- MFA required for accounts we've flagged as shared accounts to play Competitive queue
- Quality of life updates for interactive objects and abilities
- Many map and Agent bug fixes
COMPETITIVE UPDATES
- Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
- Reminder to please report players for smurfing as Rank Manipulation . Your reports will help us level up our detections!
- And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.
GAMEPLAY SYSTEMS UPDATES
- We're rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game. Interactive objects are the focus of this patch, and this will cover everything your "Use Object" button will do-basically, anything where you press "F" on PC or Square/X on Console by default.
- Interactive Object Prioritization - Aiming can now prioritize highlighted actions when multiple are possible. So now when you're in a Deadlock GravNet next to a Rope, you'll have more control over what you're interacting with first.
BUG FIXES
- Maps
- Breeze
- Abyss
- Corrode
- Agents
- Gekko
- Gekko and Killjoy
- Iso
- Omen
- Reyna
- Skye
- Sage
- Veto
- Softened the visual effects during Veto's Evolution transformation and fixed some bright spots flickering in Agent Select
- Fixed an issue where Veto's Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
- Fixed the tendrils' exit animation on the Chokehold ability that was not showing up
- Fixed an issue where some visual swirl effects wouldn't show up during the Crosscut equip animation in some specific occasions
- Fixed a bug where using Veto's Evolution would sometimes not count towards weekly mission progress
- Viper
- Fixed a bug that caused Viper's Viper Pit to linger in front of you when unequipped without casting
- Vyse
- Yoru
- Fixed a bug where Yoru's Fakeout didn't collide with things in the game as if it were a player
- Multiple Agents
- Fixed an issue where audio timing for Suppress audio didn't end when the Suppress duration actually ended
BUG FIXES
- Agents