VALORANT Patch 6.0
Released 10 January 2023 during ACT I. Split returns (with some changes), a change to Ranked Rating, and the addition of favoriting variants.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Jo-Ellen, here. Happy New Year, y’all—we’re starting off 2023 with Patch 6.0. Aside from our new map, Lotus (which you should definitely check out), the Araxys skinline, new Battlepass, and ranks being refreshed, we’ve still got some changes to the game in this patch we wanted to let you know about.
Read below on Split returning with some updates (where my Split lovers at?), a change to Ranked Rating (RR) gains and losses, and (what many players have been asking for) the ability to finally favorite variants.
GAMEPLAY SYSTEMS UPDATES
- Reworked the way guns process Zoom inputs for ADS and Scopes when using Toggle Zoom.
MAP UPDATES
Split is returning with a few tweaks to make attacking a little easier.
- Lotus is a new 3-site map that offers a variety of rotation options. Unlock the secrets behind the doors of these ancient ruins.
- Please note that the Lotus only queue will only be playable in Swiftplay mode for one week and then goes into the competitive and Unrated map rotation in Patch 6.1.
- A main
- A Main Box
- A Rafters:
- A Tower:
- Mid Bottom:
- The trick-jump up onto Mid box has also been removed for simplicity.
- B Tower:
- B Rope Pocket:
- Please note that Breeze and Bind have now been removed from competitive and Unrated map rotation, but are still playable in all other modes.
- Dark Cover placed inside walls will now fall to the height of nearby ground.
- Most Agent utility (except for molotovs which has not yet been implemented) will now damage the Lotus breakable door as well as the wall plates on Ascent and Haven.
COMPETITIVE UPDATES
Overall, the changes below should make Ranked Rating gains and losses feel more consistent, and reduce the effect stomps have on your RR. We’ll keep a close eye on the data to make additional adjustments as necessary.
- Episode reset reminder: A new Episode means a ranked reset! Expect your placement rank to be lower than at the end of Episode 5, and good luck on your climb!
- For all players: Ranked Rating gains/losses will depend slightly more on Win/Loss, and slightly less on the exact round differential of the match.
- Winning is still the most important way to climb!
- For players whose ranks are far away from their MMR : RR gains will depend more on individual performance, instead of round differential. You should also see your rank and MMR converge faster.
- If a player's rank is below their actual MMR, they will be rewarded more for a good game. If a player's rank is above their MMR, they will not be harshly penalized if they lose, but perform well in that match.
PROGRESSION UPDATES
- Variant Favorites are here!
- On release, your existing favorite weapon skins will now have all unlocked variants favorited to maintain consistency with current behavior.
BUG FIXES
- Odin’s ammo belt will no longer visually pop into a vertical position when swapping gun buddies in the Model Viewer.
- Ascent
- Fixed a bug where Cypher’s Trapwire (C) could be placed through Sage’s Barrier Orb (C).
- Fixed objects like traps that were not being damaged if they are placed in molotov patches that are already active.
- Fixed bug where you could see Skye’s Seekers (X) on the minimap while they were still invisible if you had line of sight to their hidden location.
- Fixed a bug where suppression would not properly interrupt Fade’s Prowler (C) control.
- Fixed a bug where Viper was able to deactivate her ultimate, Viper’s Pit (X), while suppressed.
- Various gameplay damage interactions fixed:
- Fixed Skye’s Trailblazer (Q) dealing damage to enemy Skye’s Trailblazer (Q) and Sova’s Owl Drone (C).
- Fixed Sova’s Hunter’s Fury (X) and Breach’s Aftershock (C) not damaging Raze’s Blast Pack (Q).
- Fixed Phoenix’s Blaze (C) not dealing damage to Harbor’s Cove (Q), Raze’s Blast Pack (Q), Reyna’s Leer (C), Sova’s Recon Bolt (E), and KAY/O’s ZERO/POINT (E).
- Fixed Brimstone’s Orbital Strike (X) not dealing damage to Harbor’s Cove (Q).
- Fixed Breach’s Aftershock (C), Raze’s Showstopper (X) and Paint Shells (E), damaging allied Killjoy’s Nanoswarm (C).
- Fixed Sova Hunter’s Fury (X) damaging allied Fade’s Haunt (E).
- Fixed Killjoy’s Nanoswarm (C), Phoenix’s Hot Hands (E) and Blaze (C) not dealing damage to Chamber’s Rendezvous (E) and Trademark (C).