VALORANT Patch 6.01
Released 18 January 2023 during ACT I. Changes to Lotus.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Hello! Jo-Ellen here. Patch Notes 6.01 is a short one and it's focused on Lotus (including bug fixes that you helped point out).
Lotus
- The volume for the rotating doors has been reduced while rotating. Please let us know what you think.
- The Lotus-only queue has been removed.
- Lotus will now be included in the map rotation for Unrated and Competitive.
Replication
Replication has been removed from Modes queue.
- Although we are shelving Replication temporarily, it is still available via the custom game option.
Agents
- Killjoy’s Nanoswarm (C) will no longer deal more damage to destructible objects than intended.
Gameplay Systems
- Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e. Omen’s Paranoia [Q], Phoenix’s Curveball [Q]).
- Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
- Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
- Fixed a bug that, while using the Marshall, prevented full reloading between shots if auto-scoping is enabled. Thanks for all the reports on this!
Maps
- Lotus
- You can no longer get yourself stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
- Breach can now use abilities on both rotating doors.
- The destructible door located at A Link now has working vision cones.
- The Spike can no longer get lost in the back of A Site.
- Fixed a broken Spike plant spot on A Site .