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VALORANT Patch 6.01

Released 18 January 2023 during ACT I. Changes to Lotus.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

Hello! Jo-Ellen here. Patch Notes 6.01 is a short one and it's focused on Lotus (including bug fixes that you helped point out).

Lotus

  • The volume for the rotating doors has been reduced while rotating. Please let us know what you think.
  • The Lotus-only queue has been removed.
  • Lotus will now be included in the map rotation for Unrated and Competitive.

Replication

Replication has been removed from Modes queue.

  • Although we are shelving Replication temporarily, it is still available via the custom game option.

Agents

  • Killjoy’s Nanoswarm (C) will no longer deal more damage to destructible objects than intended.

Gameplay Systems

  • Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e. Omen’s Paranoia [Q], Phoenix’s Curveball [Q]).
  • Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
  • Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
  • Fixed a bug that, while using the Marshall, prevented full reloading between shots if auto-scoping is enabled. Thanks for all the reports on this!

Maps

  • Lotus
  • You can no longer get yourself stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
  • Breach can now use abilities on both rotating doors.
  • The destructible door located at A Link now has working vision cones.
  • The Spike can no longer get lost in the back of A Site.
  • Fixed a broken Spike plant spot on A Site .

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