VALDB.GG
Odin

Odin

Heavy Weapons3,200 creds35 skins

On the Odin, it takes 2 headshots to kill even without shields, and 4 body shots kill through a heavy shield.

Shots to kill and time to kill

Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.

030m95 head · 38 body · 32.3 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s30.17s4
Light shield20.08s40.25s4
Heavy shield20.08s40.25s5

3050m77.5 head · 31 body · 26.35 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s40.25s4
Light shield20.08s50.33s5
Heavy shield20.08s50.33s6

The Odin loses damage past 30m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.

Handling

Fire rate12 rounds/sec
Magazine100 rounds
Reload5s
Equip1.25s
Run speed0.76×
Wall penetrationHigh
First bullet accuracy0.8

Aiming down sights

Zoom
1.15×
Fire rate
15.6 rounds/sec
Run speed
0.76×
Burst count
1

Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that’s rarely worth it in a close fight.

All 35 Odin skins

Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.

Select: 18Exclusive: 6Deluxe: 5Premium: 5Ultra: 1

Odin FAQ

How many shots does the Odin take to kill?

Through a heavy shield, 2 headshots or 4 body shots. Against an unshielded opponent it's 2 to the head or 3 to the body.

Does the Odin one-shot headshot?

Not through a heavy shield. Headshot damage is 95, and a heavy shield puts an opponent on 150 effective health.

How much does the Odin cost?

3,200 credits. It sits in the Heavy Weapons section of the buy menu.

Can the Odin shoot through walls?

Its wall penetration is rated High. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.