VALDB.GG
Ares

Ares

Heavy Weapons1,600 creds45 skins

On the Ares, it takes 2 headshots to kill even without shields, and 5 body shots kill through a heavy shield.

Shots to kill and time to kill

Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.

030m75 head · 30 body · 25.5 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s40.23s4
Light shield20.08s50.31s5
Heavy shield20.08s50.31s6

3050m70 head · 28 body · 23.800001 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s40.23s5
Light shield20.08s50.31s6
Heavy shield30.15s60.38s7

The Ares loses damage past 30m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.

Handling

Fire rate13 rounds/sec
Magazine50 rounds
Reload3.25s
Equip1.25s
Run speed0.76×
Wall penetrationHigh
First bullet accuracy1

Aiming down sights

Zoom
1.15×
Fire rate
13 rounds/sec
Run speed
0.76×
Burst count
1

Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that’s rarely worth it in a close fight.

All 45 Ares skins

Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.

Select: 20Deluxe: 12Premium: 9Exclusive: 4

Ares FAQ

How many shots does the Ares take to kill?

Through a heavy shield, 2 headshots or 5 body shots. Against an unshielded opponent it's 2 to the head or 4 to the body.

Does the Ares one-shot headshot?

Not through a heavy shield. Headshot damage is 75, and a heavy shield puts an opponent on 150 effective health.

How much does the Ares cost?

1,600 credits. It sits in the Heavy Weapons section of the buy menu.

Can the Ares shoot through walls?

Its wall penetration is rated High. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.