Ares
On the Ares, it takes 2 headshots to kill even without shields, and 5 body shots kill through a heavy shield.
Shots to kill and time to kill
Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.
0–30m75 head · 30 body · 25.5 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 2 | 0.08s | 4 | 0.23s | 4 |
| Light shield | 2 | 0.08s | 5 | 0.31s | 5 |
| Heavy shield | 2 | 0.08s | 5 | 0.31s | 6 |
30–50m70 head · 28 body · 23.800001 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 2 | 0.08s | 4 | 0.23s | 5 |
| Light shield | 2 | 0.08s | 5 | 0.31s | 6 |
| Heavy shield | 3 | 0.15s | 6 | 0.38s | 7 |
The Ares loses damage past 30m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.
Handling
Aiming down sights
- Zoom
- 1.15×
- Fire rate
- 13 rounds/sec
- Run speed
- 0.76×
- Burst count
- 1
Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that’s rarely worth it in a close fight.
All 45 Ares skins
Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.
Ares FAQ
How many shots does the Ares take to kill?
Through a heavy shield, 2 headshots or 5 body shots. Against an unshielded opponent it's 2 to the head or 4 to the body.
Does the Ares one-shot headshot?
Not through a heavy shield. Headshot damage is 75, and a heavy shield puts an opponent on 150 effective health.
How much does the Ares cost?
1,600 credits. It sits in the Heavy Weapons section of the buy menu.
Can the Ares shoot through walls?
Its wall penetration is rated High. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.