VALORANT Patch 11.00
Released 24 June 2025 during ACT III. Agent updates, new map Corrode, map rotation, and so much more!
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Heya folks! It’s Ash and I’m going to get straight into it because this is a BIG patch. Let’s go!
Now there’s other spicy updates, such as the esports hub coming to console, so grab a coffee and jump in below!
- Agents
- Agent clarity and consistency improvements = Breach, Sova, Clove, Killjoy, Cypher, Omen, Brimstone
- Maps
- New mode = Corrode Only queue in Swiftplay for 5 days (to help you learn the map!)
- For Competitive and Deathmatch = Bind and Corrode are in, Pearl and Split are out
- For the first 2 weeks of Competitive, Corrode RR losses are reduced by 50%, wins are still 100% (to also help you learn the map!)
- Competitive
- The maximum rank you can place is now Ascendant 3 instead of Ascendant 1.
GENERAL UPDATES
- Suppression visual effects have been updated to be more visible on opponents to improve clarity of the debuff
- We’ve added new UI/UX animations around picking up the spike to hopefully make it more obvious when players have picked it up.
AGENT UPDATES
As we continue to tune ability strength for consistency, there’s opportunity for a couple of small changes with a few of our Agents so there’s more room for counterplay and opportunities for clutch moments like flicking to turn flashes.
We’re also adjusting Neon’s Relay Bolt and Phoenix’s Curveball to have room for some additional counterplay. These abilities are meant to create strong combat advantages, but their fast activation left little time for opponents to respond. These changes aim to increase moment-to-moment counterplay without removing the need to anticipate and position against them.
- Waylay
- Refract
- Maximum time in refract decreased 3s >>> 2s
- Unequip time decreased 1.0s >>> 0.8s
- Refract delay after reactivation decreased 0.1s >>> 0.05s
- Lightspeed
- Saturate
- Size increased 10m total size >>> 12m total size
- Reyna
- Leer
- Audio and visual hit confirm feedback has been added to shots that land on Leer.
- Neon
- Phoenix
CLARITY AND CONSISTENCY UPDATES
These below changes are part of our ongoing effort to improve gameplay consistency & combat clarity similar to our updates to Neon’s Overdrive visual effects and Deadlock’s Barrier Mesh health states.
- Breach
- Sova
- Audio priority and attenuation adjusted so that you can more reliably hear the arrow when multiple audio cues are present
- Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius
- Owl Drone
- Audio hit confirm feedback has been added when shooting the drone successfully
- Clove
- Killjoy
- Cypher
- Omen
- Dark Cover no longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
- Brimstone
MAP UPDATES
- NEW MAP: CORRODE
- Corrode features three lanes and two sites.
- MAP POOL UPDATES
- PEARL and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.
- CORRODE is now also available to play in Premier, Unrated, Swiftplay, Spike Rush, and Escalation.
MODES UPDATES
- CORRODE QUEUE
- Corrode Only games will use the Swiftplay mode format.
- ESCALATION
- Icebox has been reenabled in Deathmatch and Escalation game modes after addressing spawn-related issues that emerged in patch 10.09.
COMPETITIVE UPDATES
- Ranked Gun Buddy has arrived!
- Corrode Launch Event
- RR losses on Corrode will be 50% reduced for the first two weeks, but don’t worry, you will still receive 100% of the RR for any wins on Corrode
- We’ve made some adjustments to rank resets. Hop back into Competitive and see where you land!
- The maximum rank you can place is now Ascendant 3.
BUG FIXES
- General
- Fixed a bug where destructible deployables like Tejo’s Stealth Drone and Fade’s Prowlers could keep teleporter doors open on Bind
- Agents
- Raze
- Omen
- Skye
- Cypher
- Breach
- Astra
PREMIER UPDATES
Welcome to Stage V25A4! Participate in Premier to earn new team recognition!
- As soon as you join a team, your social hover card now shows your Premier team name, what division you’re in, and your team’s current Premier Score.
- Play two Weekly matches (or one Playoff match) with your team to earn your Team Tag and basic Plating.
- Plating shows up on your player card in the social panel, in lobby, and in game.
- Qualify for playoffs to evolve your Plating, and win playoffs to unlock the Champion’s Aura - a new player card effect that sticks with you for the entire Act after your playoff win!
- You can check out everything that’s available in the new Awards tab of the Premier hub.
PLAYER BEHAVIOR UPDATES
- You can now report inappropriate Premier team names from Standings and Match History in the Premier Hub and also from the end of game screens.
- Repeatedly choosing offensive names will result in Premier restrictions.
ESPORTS FEATURES
- The Esports Hub is coming to Console!