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VALORANT Patch 12.00

Released 6 January 2026 during ACT VI. Welcome to Season 2026! Strap in, this patch is a big one.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

Hello and welcome to Season 2026, everyone! Kenny, here.

We’ve got a ton of stuff to share with you today, so let’s jump right into it.

  • Replays are now available for Custom games.
  • The hidden MMR system has been updated to improve match quality.
  • Breach, Brim, Harbor, Tejo, Sage , and Vyse are all getting some nice updates.
  • Breeze is back, completely reworked. And RR losses on Breeze are reduced by 50% for two weeks.
  • Haven and Corrode got some updates to wall pen.
  • Introducing All Random, One Site —a new limited-time game mode.
  • We’re making a bunch of updates to our player behavior systems and penalty ladder.
  • An all-new sidearm, the Bandit , is here and ready to hit the battlefield.
  • There’s new Home Screen, Lobby, and Social Panel UI for PC players.
  • Plus, a bunch of Bug Fixes .

GENERAL UPDATES

  • Replays

COMPETITIVE UPDATES

  • Hidden MMR Update
  • MFA for EU

AGENTS UPDATES

  • Breach
  • Flashpoint
  • Fault Line
  • Brimstone
  • Harbor
  • Storm Surge
  • Explosion windup decreased from 0.8s >>> 0.6s
  • Slow duration increased from 0.6s >>> 2s
  • Reckoning
  • Sage
  • Healing Orb
  • Tejo
  • Special Delivery
  • Added damage on the explosion
  • Stealth Drone
  • Pulse radius decreased from 30m >>> 16m
  • Vyse
  • Steel Garden

MAP UPDATES

  • Breeze Rework
  • Breeze Rework Event: For the first 2 weeks of Competitive, Breeze RR losses are reduced by 50%, wins are still 100% (to also help you learn the map!)
  • Haven and Corrode
  • Corrode
  • B Site
  • Map Pool Updates
  • SUNSET is OUT of the COMPETITIVE and DEATHMATCH queues.

MODES UPDATES

  • New Limited Time Mode
  • All Agents are available regardless of ownership
  • Single Site
  • The active site randomizes each round
  • Active site is revealed during the buy phase
  • Available Maps
  • Abilities
  • Abilities recharge throughout the round
  • Ultimate Orbs
  • Ultimate Orbs are placed around the map and grant 50% ultimate charge when captured
  • Kills grant 50% ultimate charge
  • Killed players drop Ground Orbs containing their accumulated charge
  • Loadouts
  • Weapon offerings escalate through stages as the match progresses
  • Leaving Limited Time Mode

PLAYER BEHAVIOR UPDATES

  • Behavior Standing is Live!
  • Riot Games Community Pact
  • When you log in for the first time after this patch you'll see the Community Pact. The Community Pact is an evolution of the Community Code and covers our expectations for player behavior. However, unlike the Community Code, you should expect to see and recommit to it every year.
  • To better reflect these expectations in-game, we've updated the categories and descriptions on Report Player screens to align with these core principles.
  • We've adjusted our systems for Chat and Inappropriate Name penalties.
  • If you receive an Account Ban for having an Inappropriate Riot ID , you'll be unable to change your Riot ID until the ban is over.

WEAPONS UPDATES

  • Introducing the Bandit, a precision sidearm with 1-tap headshot power for those that want to steal some rounds on a budget. The Bandit lands right between the Ghost and Sheriff, offering more diversity in light rounds whether choosing to focus on Agent abilities or focus on gunplay.
  • Price: 600 credits
  • Attachments: None
  • Bullets per Magazine: 8
  • Ammo Reserve: 24
  • Reload Timing: 1.5s
  • Equip Timing: .75s
  • Wall Penetration: Medium

BUG FIXES

  • Agents
  • General Agents : Fixed many bugs where throw animations would break if aiming straight down.
  • Astra :
  • Breach :
  • Clove :
  • Cypher :
  • Deadlock :
  • Gekko :
  • Sova :
  • Veto :
  • Yoru :
  • Maps
  • Fixed unintended wall penetration between B Site and C Garage
  • Bind
  • Competitive

CLIENT UPDATES

  • Refreshed Home Screen Layout
  • Refreshed Lobby / Queue Select
  • Your currently selected queue is now more prominently displayed on the left side of the lobby screen
  • Custom Lobby
  • Refreshed Social Panel

PREMIER UPDATES

  • Welcome to Stage V26A1! Matches start on January 14.
  • If your team was in the Invite Division in Stage V25A6 and did not finish the Stage in the top 16 teams, your team has been demoted. You'll see your new Provisional Division in the Premier hub.
  • If your team cannot be placed into a zone, your Team Owner will be prompted to select a zone.

BUG FIXES

  • Agent
  • KAY/O :

KNOWN ISSUES

  • Client

BUG FIXES

  • Client
  • The queue can now be canceled after reconnecting with the timer active.
  • "Choose a mode" now properly displays as "Choose a Queue" on the queue select screen.
  • You can now start the queue after the party leader leaves or the party is disbanded.

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