VALORANT Patch 10.04
Released 4 March 2025 during ACT I. New Duelist: Waylay, major updates to various Agents, new map rotation, updates to Ascent, and more.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Hey everyone! It’s Ash here. This is a spicy patch so lock in for these notes.
Hailing from Thailand, Waylay is joining the roster as our newest Duelist! We can’t wait to see your gameplay highlights so get ready to post those insane clutches and aces. There’s also major updates to Clove, Deadlock, Iso, and Tejo, and a small VFX change to Neon. Ascent and Icebox are rotating IN, and Abyss and Bind are rotating OUT. And for the Odin enjoyers on Ascent, you might want to rethink your strategy for how you hold B main.
AGENT UPDATES
- Waylay
- Refract
- Light Speed
- Saturate
- Recoil Recovery
- Equip Time
- Reload Speed
- Movement Speed
- Jump Speed
- Convergent Paths
- Clove
- Meddle
- Projectile audio has been updated to fit this new behavior.
- Ruse
- Pick Me Up
- Move speed duration reduced from 8s >>> 3s
- Deadlock
- Barrier Mesh
- Cost: Free >>> 400 credits
- GravNet
- Total Size decreased from 16m >>> 13m
- Gravnet’s Projectile audio loop has been updated to increase its gameplay clarity.
- When an enemy removes the net, the audio cue of the net breaking now plays for all players.
- Iso
- We’re reverting Iso’s Double Tap tagging change, as trying to kill Iso through his shield is already a highly frustrating and powerful moment.
- Changes to Kill Contract are intended to ensure that won duels in the arena always spawn an orb.
- Undercut
- Cost increased from 200 >>> 300 credits
- Now applies Suppression alongside Vulnerability for the same duration (4s) on players hit.
- Contingency
- Double Tap
- Kill Contract
- Neon
- Tejo
- For context, we typically prefer when abilities interact in a way that allows players to be creative in how they use them to respond to other utility used in the round.
- Guided Salvo
- Guided Salvo now does 50% damage to non-player objects.
MAP UPDATES
- Map Rotation
- Abyss and Bind are OUT of the COMPETITIVE and DEATHMATCH queues.
- Ascent
- B Main
GAMEPLAY SYSTEMS UPDATES
- Combat Report
BUG FIXES
- Agents
- Fade
- Competitive
KNOWN ISSUES
- General
AGENT UPDATES
- Generally speaking, we believe that the best version of VAL is true across all platforms. As a result, we only look to make console-specific changes when absolutely necessary. We’d like to take this opportunity to adjust any changes that may no longer be needed. If you’re curious, we approach this problem by taking a look at data and community feedback to evaluate performance on each platform.
- Neon
- Overdrive
- Body Damage Multiplier: 1.0 (unchanged, already same as PC)
- Leg Damage Multiplier increased 0.75 >>> 0.85 (Standardizing to PC)
- Sprint
- Yoru
- We took a look at your feedback around his kit feeling “clunky” on console, and have looked to remove some of the changes that are both making his kit feel more difficult to execute.
- Dimensional Drift
- Fakeout
- Flash explosion delay increased: 0.6s >>> 0.8s
- Blindside
- Flash Explosion Delay: 0.7s >>> 0.6s (Standardizing to PC)
- Reyna