Judge
On the Judge, it takes 3 headshots to kill even without shields, and 9 body shots kill through a heavy shield.
Shots to kill and time to kill
Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.
0–10m34 head · 17 body · 14.450001 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 3 | 0.57s | 6 | 1.43s | 7 |
| Light shield | 4 | 0.86s | 8 | 2.00s | 9 |
| Heavy shield | 5 | 1.14s | 9 | 2.29s | 11 |
10–15m20 head · 10 body · 8.5 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 5 | 1.14s | 10 | 2.57s | 12 |
| Light shield | 7 | 1.71s | 13 | 3.43s | 15 |
| Heavy shield | 8 | 2.00s | 15 | 4.00s | 18 |
15–50m14 head · 7 body · 5.9500003 legs
| Target | Headshots | TTK | Body shots | TTK | Leg shots |
|---|---|---|---|---|---|
| No shield | 8 | 2.00s | 15 | 4.00s | 17 |
| Light shield | 9 | 2.29s | 18 | 4.86s | 22 |
| Heavy shield | 11 | 2.86s | 22 | 6.00s | 26 |
The Judge loses damage past 10m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.
Handling
All 54 Judge skins
Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.
Judge FAQ
How many shots does the Judge take to kill?
Through a heavy shield, 5 headshots or 9 body shots. Against an unshielded opponent it's 3 to the head or 6 to the body.
Does the Judge one-shot headshot?
Not through a heavy shield. Headshot damage is 34, and a heavy shield puts an opponent on 150 effective health.
How much does the Judge cost?
1,850 credits. It sits in the Shotguns section of the buy menu.
Can the Judge shoot through walls?
Its wall penetration is rated Low. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.