VALORANT Patch 4.11
Released 7 June 2022 during ACT III. New “clutch mute” system and loads of Agent bug fixes.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
SOCIAL UPDATES
- Clutch Mute - You now have the option to mass mute your teammates and/or party members so you can focus during clutch moments!
- Set keybinds for Party and Team Voice Clutch Mute Keys
- Press the keybind while in-game to Toggle "ON" the Party and/or Team Voice Clutch Mute and then again to Toggle "OFF"
- When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it's enabled.
Agents
- Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
- Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
- Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (...again)
- Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
- Fixed a bug where you would sometimes see the location of enemy Astra stars
- Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
- Fixed a bug where the following abilities would sometimes disappear from the minimap:
- Killjoy’s Nanoswarm
- Cypher’s Cyber Cage
- Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
- Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
- Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate down the chute on Breeze
- Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
- Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
- Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap
- Fixed an issue where our spawn point scoring system in Deathmatch wasn’t updating correctly.
- We're aware the spawn system could be better and we’ll continue to make changes that improve the experience.