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VALORANT Patch 4.11

Released 7 June 2022 during ACT III. New “clutch mute” system and loads of Agent bug fixes.

VALORANT Patch Notes 4.11 artwork

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

SOCIAL UPDATES

  • Clutch Mute - You now have the option to mass mute your teammates and/or party members so you can focus during clutch moments!
  • Set keybinds for Party and Team Voice Clutch Mute Keys
  • Press the keybind while in-game to Toggle "ON" the Party and/or Team Voice Clutch Mute and then again to Toggle "OFF"
  • When “ON,” you can toggle the mute any time during your match when you hit the assigned keybind. An icon will appear so you know when it's enabled.

Agents

  • Fixed a bug where Skye would sometimes make an unintended pose, seen in third-person, when holding a gun
  • Fixed a bug where Jett could reach very faster than intended speeds by using Tailwind in specific locations (aka. “superdash”)
  • Fixed a bug where Yoru could use weapons earlier than intended when exiting Dimensional Drift (...again)
  • Fixed a bug where Yoru’s mask would flicker while running forward during Dimensional Drift
  • Fixed a bug where you would sometimes see the location of enemy Astra stars
  • Fixed a bug where you were unable to re-stabilize KAY/O after being themselves resurrected by Sage
  • Fixed a bug where the following abilities would sometimes disappear from the minimap:
  • Killjoy’s Nanoswarm
  • Cypher’s Cyber Cage
  • Fixed a bug where after switching Agents in the range or in custom game, the buy menu would sometimes show invalid items
  • Fixed a bug where Chamber’s model would still teleport if killed mid-teleport
  • Fixed a bug where Skye’s Seekers and Fade’s Prowler and trails would not navigate down the chute on Breeze
  • Fixed Sova’s trick shot VO line so that it plays when he kills an enemy with a 1 or 2 bounce Shock Bolt
  • Fixed a bug where Killjoy’s Alarmbot and Chamber’s Trademark created large white circles on Brimstone’s Sky Smoke targeting map
  • Fixed a bug where Chamber’s Rendezvous range indicator does not disappear when far enough away to be off of the minimap
  • Fixed an issue where our spawn point scoring system in Deathmatch wasn’t updating correctly.
  • We're aware the spawn system could be better and we’ll continue to make changes that improve the experience.

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