VALORANT Patch 7.0
Released 27 June 2023 during ACT I. Changes to Deadlock.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
Welcome to Episode 7 Act 1. We’ve got a number of things in store for you including a bunch of bug fixes (because who doesn’t love those?), a whole new Agent, new game mode, and an update to our Progression System.
Also, peep some updated ability descriptions in-game. Enjoy!
Spray Wheel
- Added text to the Spray equip screen indicating your bound keybinds.
Deadlock
- Deadlock goes live!
- Watch our latest Sentinel take on a mysterious creature below.
Misc.
- We've conducted a pass on our ability descriptions in-game and on our website for grammar and consistency. These updated descriptions should be easier to understand, with clearer explanations for what each ability does.
Team Deathmatch
- Team Deathmatch goes live!
Progression System Update
For more information, check out our Progression Update Explainer + FAQ here .
- Daily Rewards
- Kingdom Credits can be spent on accessories, Agents, and Agent Gear.
- Accessory Store
- Sprays
- Titles
- Gun Buddies
- Agent Store
- Agent Recruitment Events
- If you don't earn enough XP during a Recruitment Event to unlock an Agent, that Agent becomes available for purchase normally, after the Recruitment Event, in the Agent Store.
- Agent Gear
- Level 5 used to unlock Agents. However, since we moved Agents into the Agent Store, Level 5 will now grant you a flat amount of Kingdom Credits. If you already have the Agent, however, you won't get any Kingdom Credits at Level 5.
General
- Fixed an issue where the Spray Wheel was not appearing in-game when there was packet loss during your load in. This should occur much less frequently.
- Fixed a bug where you were able to purchase outside of your account’s region.
- Fixed an issue where you were able to see the opposing team’s bullet tracers during the Buy Phase.
Agents
- Fixed Chamber’s Rendezvous (E) to interrupt the teleport if you are Suppressed mid animation.
- Fixed Yoru’s Gatecrash (E) to interrupt the teleport if you are Suppressed mid animation.
- Fixed Omen’s From the Shadows (X) to cancel the teleport if you Suppressed while forming.
- Fixed Cypher’s Spycam (E) from being placeable on Lotus’ rotating doors.
- Fixed issue where Sage’s Barrier Orb (C) would sometimes rotate multiple times from a single button press when placing it.
- Fixed issues where on some map geo Cypher could not pick up his Cyber Cage (Q) during the Buy Phase.
- Fixed issue where Killjoy’s Alarmbot (Q) could be destroyed from a farther distance than intended by Raze’s Boom Bot (C).
- Fixed issue where frame rate would decrease when Reyna is healing from Devour (Q).
Social
- Fixed an issue where the Chinese Baidu Pinyin input method could only type English in chat.
- Fixed a bug where the Push-to-Talk key sometimes allowed for voice to be transmitted even when letting go of the key.
General
- An Agent’s HP number is visible while in Spike Cam perspective.
- The red background that displays behind the HP number when an Agent is at critical health may be visible even if the Agent is not in critical health.