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Stinger

Stinger

SMGs1,100 creds44 skins

On the Stinger, it takes 2 headshots to kill even without shields, and 6 body shots kill through a heavy shield.

Shots to kill and time to kill

Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.

015m67.5 head · 27 body · 22.95 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.06s40.19s5
Light shield20.06s50.25s6
Heavy shield30.13s60.31s7

1550m57 head · 23 body · 19 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.06s50.25s6
Light shield30.13s60.31s7
Heavy shield30.13s70.38s8

The Stinger loses damage past 15m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.

Handling

Fire rate16 rounds/sec
Magazine20 rounds
Reload2.25s
Equip0.75s
Run speed0.85×
Wall penetrationLow
First bullet accuracy0.65

Aiming down sights

Zoom
1.15×
Fire rate
8.470589 rounds/sec
Run speed
0.76×
Burst count
4

Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that’s rarely worth it in a close fight.

All 44 Stinger skins

Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.

Select: 24Deluxe: 12Exclusive: 5Premium: 3

Stinger FAQ

How many shots does the Stinger take to kill?

Through a heavy shield, 3 headshots or 6 body shots. Against an unshielded opponent it's 2 to the head or 4 to the body.

Does the Stinger one-shot headshot?

Not through a heavy shield. Headshot damage is 67.5, and a heavy shield puts an opponent on 150 effective health.

How much does the Stinger cost?

1,100 credits. It sits in the SMGs section of the buy menu.

Can the Stinger shoot through walls?

Its wall penetration is rated Low. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.