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Spectre

Spectre

SMGs1,600 creds74 skins

On the Spectre, it takes 2 headshots to kill even without shields, and 6 body shots kill through a heavy shield.

Shots to kill and time to kill

Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.

015m78 head · 26 body · 22.1 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s40.23s5
Light shield20.08s50.30s6
Heavy shield20.08s60.38s7

1530m66 head · 22 body · 18.7 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s50.30s6
Light shield20.08s60.38s7
Heavy shield30.15s70.45s9

3050m60 head · 20 body · 17 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield20.08s50.30s6
Light shield30.15s70.45s8
Heavy shield30.15s80.53s9

The Spectre loses damage past 15m. That drop is what decides whether a fight at range still ends in one shot, so it matters far more than the raw damage number.

Handling

Fire rate13.333 rounds/sec
Magazine30 rounds
Reload2.25s
Equip0.75s
Run speed0.85×
Wall penetrationLow
First bullet accuracy0.4

Aiming down sights

Zoom
1.15×
Fire rate
11.9997 rounds/sec
Run speed
0.76×
Burst count
1

Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that’s rarely worth it in a close fight.

All 74 Spectre skins

Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.

Deluxe: 27Select: 21Premium: 14Exclusive: 10Ultra: 2
Task Force 809 Spectre
Deluxe
Fiber Optic Spectre
Select
RGX 11z Pro Spectre
Exclusive
Sky Reaper Spectre
Deluxe
Intergrade Spectre
Select
VALORANT GO! Vol. 1 Spectre
Premium
VALORANT GO! Vol. 3 Spectre
Deluxe
Neptune Spectre
Premium
Celestia Spectre
Select
Bolt Spectre
Premium
ATLAS // CMD Spectre
Deluxe
Striker Spectre
Select
Comet Spectre
Deluxe
Radiant Crisis 001 Spectre
Premium
Starlit Odyssey Spectre
Select
Crash Out Spectre
Select
Emberclad Spectre
Deluxe
Abyssal Spectre
Deluxe
Prelude to Chaos Spectre
Exclusive
Singularity Spectre
Exclusive
Sarmad Spectre
Deluxe
Hivemind Spectre
Deluxe
Venturi Spectre
Deluxe
Forsaken Spectre
Premium
Velocity Spectre
Deluxe
Jellybeam Spectre
Deluxe
Soulstrife Spectre
Premium
Primordium Spectre
Exclusive
Infantry Spectre
Select
EX.O Spectre
Exclusive
Horizon Spectre
Deluxe
Prime Spectre
Premium
Avalanche Spectre
Deluxe
Prism Spectre
Deluxe
Serenity Spectre
Select
Yoonseul Spectre
Select
Ruination Spectre
Exclusive
Kingdom Spectre
Deluxe
Soulburst Spectre
Select
Blush Spectre
Select
Monstrocity Spectre
Select
Luxe Spectre
Select
Magepunk Spectre
Premium
Spline Spectre
Premium
Minima Spectre
Deluxe
Montage Spectre
Deluxe
Kuronami Spectre
Exclusive
Belaflaire Spectre
Select
Ion Spectre
Premium
Hue Shift Spectre
Select
Aero Spectre
Select
POLYfrog Spectre
Select
Protocol 781-A Spectre
Ultra
Luna Spectre
Deluxe
Gravitational Uranium Neuroblaster Spectre
Premium
Rupture Spectre
Select
Shellspire Spectre
Deluxe
Torque Spectre
Deluxe
Helix Spectre
Premium
Sentinels of Light Spectre
Exclusive
Reaver Spectre
Premium
Recon Spectre
Premium
Infinity Spectre
Deluxe
Evori Dreamwings Spectre
Ultra
Freehand Spectre
Select
Tigris Spectre
Deluxe
NO LIMITS Spectre
Deluxe
Sandswept Spectre
Deluxe
Convex Spectre
Select
BlastX Spectre
Exclusive
Wonderstallion Spectre
Select
Solarex Spectre
Deluxe
Blackspyre Spectre
Exclusive
Wasteland Spectre
Deluxe

Spectre FAQ

How many shots does the Spectre take to kill?

Through a heavy shield, 2 headshots or 6 body shots. Against an unshielded opponent it's 2 to the head or 4 to the body.

Does the Spectre one-shot headshot?

Not through a heavy shield. Headshot damage is 78, and a heavy shield puts an opponent on 150 effective health.

How much does the Spectre cost?

1,600 credits. It sits in the SMGs section of the buy menu.

Can the Spectre shoot through walls?

Its wall penetration is rated Low. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.