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VALORANT Patch 7.10

Released 14 November 2023 during ACT III. Changes to Deadlock, Jett.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

How are you liking Iso so far? Have you won all your 1v1s against him (or as him)? Below, we’ve got changes for Jett’s Blade Storm (X) and Deadlock’s GravNet (C) as well as Team Deathmatch only changes to Fade and Reyna. As always, let us know what you think. Enjoy!

Deadlock

GravNet (C) now requires anyone captured by it to manually remove the net in order to remove the effect. Before this, if you or the enemy were captured, you were able to remove it by moving out of the net radius or waiting for the effect to expire. We think this unlocks a unique power profile while making it a more interesting interaction on both sides, as enemies must put down their weapon and make a noise to deal with the debuff. In addition, we’ve made the ability more reliable for Deadlock to execute by increasing its radius while also ensuring that Agents like Jett and Raze can’t trivialize getting caught in it with their mobility.

  • Anyone caught by GravNet will now be debuffed indefinitely until they remove it
  • Anyone caught by GravNet will now be affected by increased gravity and a reduction in mobility (example: GravNet now reduces Jett’s Tailwind (E) distance)
  • GravNet removal time increased 0.85s >>> 1.5s
  • GravNet radius increased 6m >>> 8m

Jett

  • Jett's third-person animations while Blade Storm (X) is equipped have been adjusted to help with combat clarity. It should now be easier to understand her movement when she’s running and when she’s throwing knives.

TEAM DEATHMATCH

  • Reyna
  • Empress (X) will charge 14% slower
  • Fade
  • Team Deathmatch only changes:
  • Seize (Q) cooldown decreased 51s >>> 48s

PERFORMANCE UPDATES

  • Presets have been added to the stats page.

BUG FIXES

  • General
  • Fixed an issue where Viper’s Pit (X) did not correctly block vision for enemies on the minimap and megamap.
  • Fixed issues with Fade’s Prowler (C) passing through certain objects.
  • Player Behavior

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