VALDB.GG
English
  • English

VALORANT Patch 13.06

Released 22 September 2026 during ACT V. VALORANT’s big update is here.

VALORANT Patch Notes 13.06 artwork

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

TL;DR: The big one is here. A new home and lobby experience, Agent Mastery system, Gauntlet: Glitched, Practice Range in Queue, The Warden, Competitive Updates, and more are ALL LAUNCHING TODAY!

It’s Kenny here to break down our biggest patch of the year—ok, maybe it’s the biggest patch of the last few years. Maybe ever? Idk.

GENERAL UPDATES

  • The boosting detection we rolled out recently has been making an impact on smurfs and boosters. So far, we've banned 1600 accounts per day. That's over 90,000 accounts, since July 20! And we're just getting started.

CLIENT UPDATES

  • New Home/Lobby
  • You can check out content like Events, Missions, the active map pool, Leaderboards, and more, while keeping your party front and center. We also added new tiles to Home to bring more visibility to limited time features such as new modes and Pick’ems.
  • And stay tuned, we'll also be bringing some updates to the Mode Select interface in Patch 13.08 as well.
  • Global Navigation
  • Active pages, secondary navigation, and back behavior are also more consistent across the whole game.
  • New Item Indicators
  • Don’t worry - they’ll disappear as soon as you view your Collection or leave the game. We won’t keep showing them for your next session.

COMPETITIVE UPDATES

VALORANT is going BIG with several new features for your competitive experience this patch!

And stay tuned—we have even more coming in the following patches: Map Rating (13.08), Competitive Flex (14.00), and some updates for the Radiant experience (14.00)!

  • Range and Queue: You can now enter the Range while you’re in queue! Warm up your aim while you wait for your next match.
  • If we expect your queue to be short, the Range may not be available right away. If your wait ends up taking longer than expected, the Range will show up as available again
  • Premier, Deathmatch and other modes without Agent Select will not support queueing from the Range
  • Performance Score: Average Combat Score (ACS) is out and Performance Score is in.
  • Curious about your score? Check out the details in the End of Game screen to see what impacted your Performance Score, where you can improve, and how close you were to a Masterful performance
  • Performance Score is available in Competitive, Unrated, Swiftplay, and Premier
  • Your MVP and Scoreboard position in these modes are now determined by Performance Score
  • We’ll be keeping a close eye on your feedback as we plan updates to Performance Score.
  • Accolades: Ever wonder how many times you’ve earned MVP this Act or what your highest kills in a Competitive game were? Accolades have you covered.
  • Each Accolade tracks your personal best for the current Act and across your lifetime play. Accolade tracking begins with this patch and will reflect on your gameplay going forward.
  • You can see your earned Accolades throughout the End of Game experience, including on the MVP screen. You can also head to the Competitive Hub to see all your Accolades in greater detail.
  • Accolades can only be earned in Competitive and Premier modes
  • Everyone starts fresh when Accolades launch- historical match data will not count
  • Rank Legacy: You can now see how many times you’ve reached each rank across your Competitive career, like a VALORANT trophy case!
  • Each time you earn a rank, you’ll see its counter increase, or see when you’ve hit a new peak!
  • Each existing rank can increase your Rank Legacy counter once every three Acts (from Acts I-III and Acts IV-VI)
  • Demoting into a rank does not increase its counter
  • Career Page Updates: The Career Page has been given a fresh look and we’ve added some new pages to support all these features.
  • Competitive Hub: Head here from Career to find a snapshot of your Competitive Act, dedicated pages for Accolades and Rank Legacy, and some peeks at what’s coming soon.
  • Rank Legacy Page: Look back at your Competitive journey and the ranks you’ve achieved over time
  • Friends can still view your Career and the Competitive Hub Overview
  • Dedicated Competitive Hub pages are visible only to you.

GAMEPLAY SYSTEMS UPDATES

  • End of Game
  • You can see highlights like earning MVP or rank promotion, along with your progress across new systems like Agent Mastery, Accolades, and Performance Score.
  • The End of Game experience progresses automatically, but you can control your experience. Move through it at your own pace, dive into more detail, requeue immediately, or return to the Lobby whenever you’re ready.

MODES UPDATES

NEW LIMITED TIME MODE // GAUNTLET: GLITCHED

Introducing Gauntlet: Glitched , our most ambitious mode yet. Face off in 2v2 battles against seven other duos, draft abilities from different Agents, and upgrade them as the match progresses. There are new arenas to learn and familiar abilities to push way past their limits. If a Yoru decoy starts shooting at you, that’s working as intended.

  • EIGHT DUOS. ONE GAUNTLET.
  • Lose a round and your team loses health (sound familiar?). Hit zero and you’re out. Once eliminated, you can leave and queue up again without waiting for the remaining teams to finish.
  • As the match progresses through stages, the weapons change and round losses cost your team more health. Use those early rounds to find your footing before the stakes climb.
  • Queue solo or with a friend for short, action-packed matches.
  • HYBRID ROBO AGENTS
  • ABILITY DRAFT
  • Add another ability to your arsenal or invest in one you already have, upgrading it from Level 1 to Level 3.
  • Go all in on mobility, stock up on defensive bots and traps, or try something new with each draft.
  • FAMILIAR ABILITIES. GLITCHED UPGRADES.
  • Make Gekko’s Wingman really, really big. They grow up so fast.
  • NEW ARENAS
  • Glitching seams stitch the spaces together. You might recognize the scenery, but you’ll need a fresh approach.
  • SEE YOU IN THE WINNER’S CIRCLE
  • LEAVING LIMITED TIME MODES

PLAYER BEHAVIOR UPDATES

  • Riot Voice Evaluation (RVE) is expanding to Spanish, Portuguese, and Korean
  • If you encounter an incident of toxic behavior, make sure to report it via the Voice Comms Abuse category in-game. Your reports help us continue to identify and action on disruptive behavior, while improving our systems
  • For more information, check out this article on Playing with Respect

PROGRESSION UPDATES

  • Agent Mastery gives you new ways to show your dedication to an Agent. When you play Clove, you progress Clove. When you play Sova, you progress Sova. Every Agent has their own Act levels, Lifetime levels, Reward Track, and Agent ID.
  • All players will start with zero Act Level and Lifetime Level progress on each Agent.
  • PROGRESSION
  • Lifetime Levels permanently track your progress with an Agent across Acts
  • Earn MP to progress Act Levels. When you increase your Act Level you also increase your Lifetime Level. Simply put: 1 Act Level = 1 Lifetime Level.
  • EARNING MASTERY POINTS
  • Wins and strong performance grant bonus MP.
  • ACT LEVELS AND PORTRAIT UPGRADES
  • Reach levels 4, 7, and 10 to unlock Portrait Accents, which upgrade the look of your Agent Portrait and showcase your investment in that Agent from the current and previous Act.
  • If you reach Act Level 10, you can continue to progress your Agent through Overleveling for the rest of the Act.
  • LIFETIME LEVELS, REWARDS AND AGENT ID
  • Lifetime progression unlocks access to rewards on each Agent's Reward Track.
  • Reward Tracks include rewards from the previous Agent Gear system, alongside a number of new rewards.
  • You will keep any Agent Gear rewards you have already unlocked.
  • We're also adding Agent IDs, a new way to show off your investment in your favorite Agents.

WEAPONS UPDATES

Introducing the latest automatic Rifle to join the Vandal and Phantom in the 2900 credits tier— the Warden. Built to offer a new tactical choice, the Warden brings a distinct long-range option to your arsenal.

  • Specifications
  • Price: 2900 credits
  • Projectile type: Bullet
  • Attachments: Scope
  • Bullets per Magazine: 18
  • 42 leg
  • Fire Rate: 6.5
  • Ammo Reserve: 36
  • Reload Timing: 2.5
  • Equip Timing:
  • Fast: .6
  • Instant .2
  • Wall Penetration: Medium

BUG FIXES

  • Agent
  • Fixed an issue where Agents with possessable abilities (Tejo, Sova, Gekko, Cypher, Skye) were not being flashed when they exited a possessable ability at the exact same time an enemy activated a flash.
  • Fixed an issue with Cypher Trapwire where the trap would look active after Cypher was killed or suppressed at the exact moment the trap was reactivating.
  • Competitive
  • Cosmetics

GENERAL UPDATES

  • With Patch 13.06, VALORANT Console is now available in Australia and New Zealand!

KNOWN ISSUES

  • Competitive
  • Modes

Next