VALORANT Patch 1.04
Released 21 July 2020 during ACT I. Changes to Viper, Raze, Brimstone.
Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.
Overview
How about those Elderflame weapon skins ? At least they weren’t cake. Hope you caught some of that VALORANT fan art , too.
On to this patch. Four Agents get some polish, with Viper coming away with a series of buffs, including a per second increase of her decay against enemies. You’re also gonna have to work a bit extra now if you wanna use those powerful Brimstone and Raze ults.
VIPER
With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play—and hopefully puts the strategic pressure back on the enemy. The other improvements should push Viper’s advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her.
Viper's decay depleting so quickly from enemies was limiting the advantage it provided and wasn't creating the threat we had hoped for as a result. Adding a delay before it fades will hopefully widen the window where Viper and her team can capitalize and pair with the Viper's Pit updates (above) to provide fresh ways to play around her ult.
- Max time outside of her ult before it collapses changed from 5>>>15 seconds
- Viper can hold the ability key to drop her ult early
- Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies
- Increased the brightness of the red enemy glow at the edge of Viper's near-sight
- Enemy decay per second increased from 10 to 15 from all sources.
- After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade
- Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active
RAZE
Raze’s ultimate is one of the most impactful in the game and useful in almost any situation. As a result, it is being used a bit too often. So we’re upping the cost by 1, which should help reduce how often players have to face her Showstopper.
BRIMSTONE
Much like Raze’s Ultimate, Brimstone’s Ult is very impactful and useful in a wide variety of situations. We feel like it was impacting rounds a little too frequently, so decided to up the cost slightly.
The Stim beacon is meant to be a pretty situational ability but we felt that revealing Brimstone’s location and having the potential to accidentally buff enemies was making this ability significantly weaker than we’d like.
WEAPON UPDATES
The Classic right-click was the primary bug fix here, but we saw an opportunity to make the weapon behave a bit more consistently. We slightly tuned efficacy of jump right-clicks, but (hopefully) haven’t taken away their viability in close-range scenarios
- Fixed bug where running inaccuracy on the right-click was much higher than intended
- Fixed bug where jumping had no inaccuracy penalty
- Running spread is changed from 3.4 >>> 2.1
- Jumping spread changed from 1.9 >>> 2.3
- Walking spread changed from 1.9 >>> 1.95
- Added a 10% bonus to accuracy when crouching and stationary
HUD & UI
Replaced the previous Weapon Stats textbox in the pre-round shop with an easier-to-compare graphical representation of stats
QUALITY OF LIFE
- Observer minimap vision cones are now colored by team
- Replaced Reyna's Voice Over for Italian and Mexican
Elderflame Skins
- Adjusted the volume on the Elderflame Operator equip animation
- Fixed bug that would cause the volume to stack if you spam equipped the Operator
- Enemy footsteps duck cosmetic bus properly
- Elderflame Melee inspect animation now has sound effects for level 1 and 2
PERFORMANCE UPDATES
- Gun pickup targeting and Sage Ultimate targeting unified with ally character highlights, saving VRam and GPU performance
- Minor rendering performance fixes
- Gun skin upgrade videos are now streamed instead of locally stored, reduced install size by 380MB
BUG FIXES
- Fixed requirement for Reyna to look at Soul Orbs to activate them and maintain her healing, behavior should match that of patch 1.02
- Fixed one-way Brimstone smokes when the player’s camera was around the top of the smoke
- Fixed Breach’s Aftershock not properly applying damage to all characters if multiple are hit by it
- Fixed jittering when reaching the max flight height of Sova’s drone
- Fixed Marshall bug where the weapon maintained accuracy while walking
- Fixed issues with some translucency effects being one frame behind (such as Jett's dash, when used by the player)
- Fixed ally highlights not showing up on some AMD GPUs when using MSAA, and some Intel GPUs
- Fixed a bug where loading screens did not cover the entire screen when playing in certain resolution/aspect ratio combinations
- Shortened the text on the photosensitivity warning screen
- Fixed a bug where the “equip” button would stay greyed out when purchasing a skin variant that is being previewed
- Fixed Brimstone smokes on Haven spawning offset of where intended
- Fixed a typo in Brimstone’s biography (thanks mooonlimes for the report)