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Marshal

Marshal

Sniper Rifles950 creds50 skins

On the Marshal, one headshot kills through a heavy shield, and 2 body shots kill through a heavy shield.

Shots to kill and time to kill

Shields absorb damage one-for-one, so a light shield puts an opponent on 125 effective health and a heavy shield on 150. Time to kill measures from the first bullet landing to the last, which is why a one-shot kill reads 0.00s.

050m202 head · 101 body · 85.850006 legs

TargetHeadshotsTTKBody shotsTTKLeg shots
No shield10.00s10.00s2
Light shield10.00s20.67s2
Heavy shield10.00s20.67s2

Between 0 and 50 metres, a headshot deals 202 damage and kills through a heavy shield outright — one bullet ends the duel. Body shots take 2 through a heavy shield at this range.

The Marshal deals identical damage at every range — there is no falloff to play around.

Handling

Fire rate1.5 rounds/sec
Magazine5 rounds
Reload2.5s
Equip1.25s
Run speed0.8×
Wall penetrationMedium
First bullet accuracy1

Aiming down sights

Zoom
3.5×
Fire rate
1.2 rounds/sec
Run speed
0.9×
Burst count
1

Scoping slows both your movement and your rate of fire, so it trades the ability to reposition for a cleaner shot. On a rifle that is rarely worth it in a close fight.

What a Marshal buy actually costs

The Marshal is 950 credits on its own, but nobody buys a gun on its own. Adding armour is what turns it into a real loadout, and these are the shield prices straight from the buy menu.

LoadoutShieldTotal
Marshal + Light ArmorAbsorbs 66% of total damage taken. Breaks after it has absorbed 25 damage.4001,350
Marshal + Regen ShieldAbsorbs 100% of total damage taken. Regenerates after it has absorbed damage. Has a total regeneration pool of 50.6501,600
Marshal + Heavy ArmorAbsorbs 66% of total damage taken. Breaks after it has absorbed 50 damage.1,0001,950

Abilities are on top of these figures and vary by agent, so treat the totals as the floor for a full buy rather than the final number. Heavy armour is what the kill tables above assume — it is the difference between 100 effective health and 150.

How it compares to the other Sniper Rifles

All 3 Sniper Rifles side by side, at point-blank range. The Marshal row is highlighted. Damage falls off with distance on most guns, so these are the best-case numbers — the per-range tables above are the full picture.

WeaponCostHeadBodyFire rateMagBody shots to kill
Operator4,7002551500.651
Outlaw2,4002381402.7522
Marshal9502021011.552

Body shots to kill assumes a heavy shield, which puts an opponent on 150 effective health. Cost is in credits from the buy menu.

Marshal vs Operator

Neither the Marshal nor the Operator kills a heavy-shielded opponent with one headshot, so the comparison comes down to fire rate and cost: 1.5 rounds per second at 950 credits against 0.6 at 4,700.

All 50 Marshal skins

Skins are purely cosmetic — none of them change the numbers above. Higher content tiers add upgrade levels, colour variants and effects rather than any advantage.

TierSkins at this tierStandard tier price
Select23875 VP
Deluxe161,275 VP
Premium61,775 VP
Exclusive5

Standard single-skin prices for each tier. Most Marshal skins are sold inside a bundle rather than on their own, and bundle pricing sits below the sum of its parts — so treat these as the ceiling, not the receipt.

Marshal FAQ

How many shots does the Marshal take to kill?

Through a heavy shield, 1 headshots or 2 body shots. Against an unshielded opponent it is 1 to the head or 1 to the body.

Does the Marshal one-shot headshot?

Yes — 202 headshot damage kills through a heavy shield at any range.

How much does the Marshal cost?

950 credits. It sits in the Sniper Rifles section of the buy menu.

Can the Marshal shoot through walls?

Its wall penetration is rated Medium. Higher penetration keeps more damage when shooting through surfaces, which is what makes pre-firing common angles and spraying through soft cover viable.

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