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VALORANT Patch 12.06

Released 31 March 2026 during ACT II. Changes to Waylay, Bug Fixes, and more.

Structured from Riot's official patch notes. The bullets below are the announced changes; anything VALDB detected in the game files beyond them lives on the detected changes feed and is never mixed into this page.

Overview

Welcome to Patch 12.06. I’m Kenny and I’ll be your guide through what is sure to be a preeeeetty spicy 🌶️ patch. So let’s jump right into it.

Ok, so obviously those changes aren’t real. HAPPY EARLY APRIL FOOLS! For the real changes, read below!

  • VALORANT will no longer be a first-person shooter as we have switched to third-person POV.
  • New Weapon: Introducing the Hackerator, a powerful new sniper rifle that will automatically cause enemies who are hit with a headshot to disconnect from the game.
  • New Agent: Welcome, Brainrot, our newest Initiator. Brainrot uses his abilities through voice commands in team chat. The more vocal you are, the more likely you are to apply stacks of Cringe.
  • Tejo Rework: With the recently discovered Tejo exploit, we decided to take another look at his kit. Ultimately, we loved the skill expression that comes with an endless barrage of artillery. So we’ve given him unlimited charges of Guided Salvo and removed the max cast distance. Have fun!
  • Updated End-of Game screens
  • Waylay’s Saturate changed from INSTANT to EQUIP
  • Backend tech improvements to Viper’s ultimate
  • Additional UX/UI bug fixes
  • And more!

GENERAL UPDATES

  • We’ve updated Victory, Defeat and Draw end-of-game visuals and sound effects.

AGENT UPDATES

While we’re happy that Waylay’s found her role in team compositions, we’ve noticed that Saturate creates situations with little to no counterplay when used with the rest of her kit.

In particular, we’re seeing Waylay combo her abilities to safely target players with Saturate for her teammates with almost no risk. We think Duelists play best when they are using their kit with some risk, and when that risk falls primarily on the Duelist themselves.

  • Waylay
  • Viper
  • Yoru

COSMETICS UPDATES

Since the launch of Flex over a year ago, we’ve gotten a lot of player feedback that while Flex are cool, it doesn’t feel optimal to use them because they use Ability movespeed rather than Melee movespeed (Ability Movespeed is 90% of Melee movespeed).

Specifically, we've gotten feedback that players are less likely to equip Flex because they're afraid of accidentally equipping them mid-round due to a misclick, thus nerfing their movespeed during a critical moment. After lots of testing, we’re ready to roll out this change with some guardrails (namely, make sure that all Flex follow all competitive integrity guidelines in 3rd person).

  • Flex movespeed is being increased to match Melee movespeed. This will apply to all past and future Flex.

PERFORMANCE UPDATES

  • We’re enabling Push-model Replication as an optimization for our game servers and to unlock future performance gains. We don’t expect anything to change with your game client, so let us know if you see anything weird!

BUG FIXES

  • Agents
  • Fixed a bug where some of Miks’ Harmonize 1P VFX were disappearing early.
  • Fixed a bug where Miks’ Harmonize targeting UI could overlap with an ally’s loadout.
  • Fixed a bug where Miks’ Waveform ability placement UI would persist briefly in 3P after he placed a smoke.
  • Fixed a bug where Miks’ M-pulse could be stuck in certain spots on the map and could not be destroyed.
  • Fixed a bug where Clove’s post-death Ruse could not be unequipped without casting it.
  • Fixed a bug that allowed Tejo’s Guided Salvo to be cast three times.
  • General
  • Reduced the overall text sizes in summary, scoreboard, timeline, and performance
  • Timeline
  • Adjusted the sizes of the match round boxes to fit more across the screen
  • Leaderboards
  • Career Match History
  • Adjusted the text sizes within each match row
  • Store
  • Fixed misaligned text on the accessories shop, rotational store tiles, radianite point store, and when selecting a gifting recipient.
  • Fixed misaligned subheader text when purchasing a skin.
  • Fixed an issue with squished bundle images in the gifting center.
  • Fixed an issue where weapons were too high on the purchase complete screen.
  • Added a hover state when mousing over offers in the featured store.
  • Adjusted opacity of offer tile when gifting a flex in the gifting center.

BUG FIXES

  • Premier
  • Fixed a bug where the tournament queue timer wasn't properly showing the time to queue up by
  • Fixed a bug where "Make Captain" and "Transfer Ownership" options were not disabled during a tournament

PROGRESSION UPDATES

  • Battlepass has added paginated arrow buttons to ease selecting between the chapters.
  • Scroll issue has been fixed and you can now scroll forwards and backwards on reward tiers and tracker.

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