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VALORANT Sentinels

VALORANT has 7 Sentinels: Chamber, Cypher, Deadlock, Killjoy, Sage, Veto, Vyse.

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.— role description from VALORANT's agent data

Every Sentinel and their abilities

Chamber VALORANT agent

Chamber

Q
RendezvousEQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
E
TrademarkEQUIP a trap that scans for enemies. FIRE to place it on the ground. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that Slows players caught inside of it. The trap can be picked up to be REDEPLOYED.
C
HeadhunterACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.
X
Tour De ForceACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit to the upper body. ALT FIRE to aim down sights. Killing an enemy creates a lingering field that Slows players caught inside of it.

Chamber's signature ability is Rendezvous and the ultimate is Tour De Force.

Cypher VALORANT agent

Cypher

C
Cyber CageINSTANTLY toss the cyber cage in front of Cypher. ACTIVATE to create a zone that blocks vision and plays an audio cue when enemies pass through it.
Q
SpycamEQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. This ability can be picked up to be REDEPLOYED.
E
TrapwireEQUIP a trapwire. FIRE to place a destructible and covert trapwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a trapwire will be Slowed and Revealed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.
X
Neural TheftINSTANTLY use on a targeted dead enemy to download information on their team. After a brief delay, the location of all living enemy players will be Revealed twice.

Cypher's signature ability is Spycam and the ultimate is Neural Theft.

Deadlock VALORANT agent

Deadlock

C
Sonic SensorEQUIP a Sonic Sensor. FIRE to deploy. The sensor monitors an area for enemies making sound. It concusses that area if footsteps, weapons fire, or significant noise are detected. This ability can be picked up to be REDEPLOYED.
E
Barrier MeshEQUIP a Barrier Mesh disc. FIRE to throw forward. Upon landing, the disc generates barriers from the origin point that block character movement.
Q
GravNetEQUIP a GravNet grenade. FIRE to throw. ALT FIRE to lob. The GravNet detonates upon landing, forcing any characters caught within to crouch and move slowly.
X
AnnihilationEQUIP a Nanowire Accelerator. FIRE to unleash a pulse of nanowires that captures the first enemy contacted. The cocooned enemy is pulled along a nanowire path and will die unless they are freed. The nanowire cocoon is destructible.

Deadlock's signature ability is GravNet and the ultimate is Annihilation.

Killjoy VALORANT agent

Killjoy

E
NanoswarmEQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.
C
ALARMBOTEQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.
Q
TURRETEQUIP a Turret. FIRE to deploy a turret that fires at enemies in a 100 degree cone. While targeting, EQUIP again to swap turret direction, HOLD ALT FIRE to rotate. HOLD EQUIP to recall the deployed turret.
X
LockdownEQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Killjoy's signature ability is TURRET and the ultimate is Lockdown.

Sage VALORANT agent

Sage

C
Slow OrbEQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.
Q
Healing OrbEQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.
E
Barrier OrbEQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.
X
ResurrectionEQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

Sage's signature ability is Healing Orb and the ultimate is Resurrection.

Veto VALORANT agent

Veto

Q
InterceptorEQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.
E
CrosscutEQUIP a vortex. FIRE to place on the ground. While in range and looking at the vortex, ACTIVATE to teleport to the vortex. During the BUY PHASE, the vortex can be reclaimed to be REDEPLOYED.
X
EvolutionINSTANTLY begin to fully mutate, gaining a combat stim, regeneration, and becoming IMMUNE to all forms of debuffs.
C
ChokeholdEQUIP a viscous fragment of your mutation. FIRE to throw. The fragment deploys upon hitting the ground, creating a trap to hold enemies in place. Held enemies are Deafened, and Decayed. Enemies can destroy the trap before activation.

Veto's signature ability is Interceptor and the ultimate is Evolution.

Vyse VALORANT agent

Vyse

C
ShearEQUIP filaments of liquid metal. FIRE to place a hidden wall trap. When an enemy crosses, an indestructible wall bursts from the ground behind them. The wall lasts for a brief time before dissipating.
Q
Arc RoseEQUIP an Arc Rose. Target a surface and FIRE to place a stealthed Arc Rose, or ALT FIRE to place the Arc Rose through it. REUSE to blind all players looking at it. This ability can be picked up to be REDEPLOYED.
E
RazorvineEQUIP a nest of liquid metal. FIRE to launch. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.
X
Steel GardenEQUIP a bramble of liquid metal. FIRE to send the metal erupting from you as a torrent of metal thorns, JAMMING enemy primary weapons after a brief windup.

Vyse's signature ability is Arc Rose and the ultimate is Steel Garden.

How Sentinels fit a team

Roles in VALORANT are Riot's own classification, attached to each agent in the game's data rather than assigned by the community. They describe what an agent is built to do, not what a team is required to run — compositions vary by map and by preference, and no role is mandatory.

Every agent has four abilities plus, in some cases, a passive. Two are bought each round with credits, one is the signature ability that refreshes for free, and the ultimate charges through orbs, kills and spike plants or defuses. That structure is the same for Sentinels as for every other role — what differs is what the abilities do.

Compare the full roster on the agents hub, or see which agents are performing in professional play on the tier list.

Common questions

How many Sentinels are there in VALORANT?

There are 7: Chamber, Cypher, Deadlock, Killjoy, Sage, Veto, Vyse. VALDB reads the roster from VALORANT's agent data, so it updates when Riot adds an agent.

What does a Sentinel do in VALORANT?

Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

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